job specific weapons would work if they make the weapons unique and awesome.
It was a quote from a Denkgeki magazine interview. However, we dont know when jobs can be unlocked, and whether or not you can just stay that job and you'll still get SP towards a level.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Well, that explains why the search feature was getting me no where. . .
And now I'm curious about those two questions. >_<
Bayone er w.e posted a dev post on it, go look it up it wasn't that long ago.I dont think they've ever stated anything official aside from suggesting that Gladiator would be able to take on a Paladin job, and that was in that Dengeki interview/ an example posted by Bayohne.
The Pugilist -> Monk is just an assumption since they use hand to hand combat weapons. Same as we dont know what magic classes will be able to take on a specific mage job yet.
Just got posted over in General Discussion:
So, no more speculation?Jobs won't have levels and as such won't need to be leveled up. Jobs are an advanced form of the class that unlocks them. So for example purposes, a level 50 Gladiator would be a level 50 Paladin. (Example only!)
Also we can confirm that we'll be changing the term "ranks" (as in rank 50 Pugilist) to "levels" (as in level 50 Pugilist) along with the removal of the physical level. We'll also be changing skill points to experience points.
In summation:
Rank > Level
Skill points > Experience points![]()
This will make me quite sad. There is no reason that a specific class should be required for a specific job. I can understand making the level of a job equal to the level of the class in order to prevent people from needing to level both jobs and classes. However they could simply have jobs be a title and the level based off of the current weapon. This seems like SE is taking a shortcut by squeezing jobs into the class system, which might be faster, but provides no benefits over a title system and a lot of consequences.
for a description of a title system. Titles/jobs are unlocked after a class has reached a certain level. It can then be assigned in addition to your current class/weapon, thereby restricting skill equipable but providing other benefits and abilities. people can then look at the combined job/weapon to determine expected party roles.
The original design of the system was that we would not have levelling, but only skillups. In this context, tying weapons to "classes" makes perfect sense.
The addition of physical level to the design just confused the issue, as did linking hitpoints and spell points to current class.
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