Maybe it's more of quality of content vs quantity. Like there are plenty of crafting classes to play but they all feel the same. Get great strides, hq some levees, repeat. Then once you get them to 50, it's not really that profitable because crafting is so easy everyone has it leveled and you end up undercutting like crazy in an over saturated market.

Primals normal, hard, extreme, hyper, ex, etc