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  1. #15
    Player
    Zourin's Avatar
    Join Date
    Oct 2013
    Posts
    178
    Character
    Navi Devarii
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    WoW tried a 'support' class with the release-day Paladin and Shaman. That setup was inevitably burned to the ground by the church of the Holy Trinity within a year or two.

    However, I'm not a stuck-up zealot when it comes down to what others would consider sacriligious to raid-class MMO gameplay (totally disregarding the pretender freemiums), but NOBODY has ever done a support class that can hold its own against the big three. Buffs are all too often mediocre if not downright pittances. Bosses are generally outright immune to control abilities. Nobody has really gotten a 'support' role right where the DPS IS the support role. They make things die faster, resulting in shorter dungeon turnarounds, less damage done to the tank, and less pressure on the healers.

    So unless a 'support' class can be a force multiplier, even on boss fights, then the idea is just another stillbirthed brick expanding the foundation of the Holy Trinity.

    The current class system is engineered on this foundation. You have two tank jobs, two healer jobs, five DPS, and the bard who is the closest thing to a support class that the game can allow while calling it a 'dps' class.

    Do you think people, unless forced by game design (and I wouldn't put past Yoshi to all but schedule our play time for us), would willingly 'take more time' to do dungeon runs to carry a support class through? The bard gets away with it by at least being a reasonably mobile damage dealer in this increasingly boring game of red shapes.
    (1)
    Last edited by Zourin; 12-27-2013 at 05:36 PM.