Nerf Bard's damage output, buff their support abilities and give them 1-2 more songs.
Release Ranger, pure DPS class with a DPS limit break, no "support" abilities whatsoever.
Thanks.
Nerf Bard's damage output, buff their support abilities and give them 1-2 more songs.
Release Ranger, pure DPS class with a DPS limit break, no "support" abilities whatsoever.
Thanks.
This game is built around four-player party units. They cannot turn bard into a pure support job; there would be no place for them except on the fights where we would be required to have them for silence (and the drastic loss of DPS would make ADS a serious pain in the rear).
You can't have a support role with a four-player party unit. It has to be five or six.
Okay, so what are they right now? Because in a 4 player party environment, people are going to be more inclined to take the 2 highest damage dealing jobs, if given the options to.This game is built around four-player party units. They cannot turn bard into a pure support job; there would be no place for them except on the fights where we would be required to have them for silence (and the drastic loss of DPS would make ADS a serious pain in the rear).
You can't have a support role with a four-player party unit. It has to be five or six.
Bards are DPS with utility via raid cooldowns. I could see Ranger being given more AoE and slightly better damage multipliers.
I originally hoped they would go the way of "bards => longbowmen of Gridania, rangers => Miqo'te hunters using shortbows", but I don't see it working anymore given how ARC and BRD are designed.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
it's possible to introduce 6 man party content in the future.This game is built around four-player party units. They cannot turn bard into a pure support job; there would be no place for them except on the fights where we would be required to have them for silence (and the drastic loss of DPS would make ADS a serious pain in the rear).
You can't have a support role with a four-player party unit. It has to be five or six.
As much as I want Ranger Job it most likely won't arrive until Musketeer class is released since the posibility of Musketeer being Ranger's level 15 required side class is quite high.
For now we wait for Musketeer class release which is Yoshi-P's current priority for a future Major Update.
An idee in a good direction imo OP, tho nerfing bard's dps even more would have some realy punishing side effects as how the game is atm.
Removing brd for the time beeing, and change it to ranger (or something in that line), give a utility balance over all dps classes and bring back brd when the game is ready for an support role is what i would wish for.
Well we will see once Musketeer is released.An idee in a good direction imo OP, tho nerfing bard's dps even more would have some realy punishing side effects as how the game is atm.
Removing brd for the time beeing, and change it to ranger (or something in that line), give a utility balance over all dps classes and bring back brd when the game is ready for an support role is what i would wish for.
If handled properly they may prevent too much of the Archer population drop to Musketeer population due to the possibility of Musketeer's Job, or Jobs if they release both Musketeer 1st and 2nd job, is more DD focused. However, they could also release Archer's 2nd job at the sametime for the sake of preventing a large Archer population drop and to introduce something more DD focused for Archer.
Last edited by EdwinLi; 12-26-2013 at 03:16 PM.
Ranger's with more power?
i wonder if a skillshot based playstyle would work in this game.
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