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  1. #1
    Player
    Simurgi's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Southern Heavens
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    Disable jumping in PVP

    Quick temporary fix to an escalating problem.

    Thanks,
    (4)

  2. #2
    Player
    astrobearthe2nd's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Iwannabe Amoogle
    World
    Gilgamesh
    Main Class
    Pugilist Lv 26
    no, thanks

    i rather have SE remove the vertical distance limiter that is causing this issue
    (0)

  3. #3
    Player
    Simurgi's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Southern Heavens
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I did say T E M P O R A R Y - meaning it would be easy to implement right now UNTIL a real solution was implemented..
    (1)

  4. #4
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    /signed (incl 10 chara)
    (0)

  5. #5
    Player
    Midara's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Midara Meseta
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Simurgi View Post
    I did say T E M P O R A R Y - meaning it would be easy to implement right now UNTIL a real solution was implemented..
    Still cant agree, i know what you want to say and im feeling very sorry for all melee chars, i normaly play melee too, but you cant disable jump, cause to fix an problem for melee chars, you will greate an problem for all kite chars and i dont speak of bunnyhopping.

    Thats why SE cant disable it.
    (0)

  6. #6
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Midara View Post
    Still cant agree, i know what you want to say and im feeling very sorry for all melee chars, i normaly play melee too, but you cant disable jump, cause to fix an problem for melee chars, you will greate an problem for all kite chars and i dont speak of bunnyhopping.

    Thats why SE cant disable it.
    I still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.

    Thanks in advance.
    (1)

  7. #7
    Player
    seraph1m's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Arch Seraphim
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Imapooonu View Post
    I still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.

    Thanks in advance.
    to not have to backpedal and fire an ability off he needs to jump spin but its forcing a recheck and screwing melee more then they already are in pvp as it is
    (1)

  8. #8
    Player
    Midara's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Midara Meseta
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Imapooonu View Post
    I still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.

    Thanks in advance.
    My Text got deleted cause i was afk for to long, so i just write the short variant.

    There are many ways of running:
    - You can simply run away, while everybody stabbing your back and you are not able to do something except run
    - to skew away, is a viable method and you can do dmg, but you'll be slower than anyone who is chasing you
    - ofc you can backpaddel, but you'll move like 30% movement speed and yeah, you'll die
    - you can use the jumpturnaround method, like you want to keep a safe distance between you and your follower, except bards, they want to keep the max. distance between you and your follower, cause they have a melee malus and only do the half dmg in melee.
    The Basic thing is, you dont lose movementspeed while jumping, so you take advantage of that and jump, turn around, use your instant skill/spell and turn back to land on the ground and run further away, thats not exactly 100% movement speed, but above 90%, thats the best kite method for years, cause you can keep safe distance AND do dmg while you run away.

    I Hope you understand what im trying to say, i dont want to defend jump, they should fix this ASAP, but not everybody jumps to exploit.

    greets
    (1)

  9. #9
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    Please fix this SE
    (1)
    Dreadnought - Hyperion Free Company
    http://dn.guildwork.com/

  10. #10
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Midara View Post
    The Basic thing is, you dont lose movementspeed while jumping, so you take advantage of that and jump, turn around, use your instant skill/spell and turn back to land on the ground and run further away, thats not exactly 100% movement speed, but above 90%, thats the best kite method for years, cause you can keep safe distance AND do dmg while you run away.
    I won't go into all the other Stuff.. but to be clear, is this about playing in 1st Person View or something? Otherwise i don't see a reason to jump like a chicken on hot stones.
    (1)

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