Quick temporary fix to an escalating problem.
Thanks,
Quick temporary fix to an escalating problem.
Thanks,
no, thanks
i rather have SE remove the vertical distance limiter that is causing this issue
I did say T E M P O R A R Y - meaning it would be easy to implement right now UNTIL a real solution was implemented..
/signed (incl 10 chara)
Still cant agree, i know what you want to say and im feeling very sorry for all melee chars, i normaly play melee too, but you cant disable jump, cause to fix an problem for melee chars, you will greate an problem for all kite chars and i dont speak of bunnyhopping.
Thats why SE cant disable it.
I still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.Still cant agree, i know what you want to say and im feeling very sorry for all melee chars, i normaly play melee too, but you cant disable jump, cause to fix an problem for melee chars, you will greate an problem for all kite chars and i dont speak of bunnyhopping.
Thats why SE cant disable it.
Thanks in advance.
to not have to backpedal and fire an ability off he needs to jump spin but its forcing a recheck and screwing melee more then they already are in pvp as it isI still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.
Thanks in advance.
My Text got deleted cause i was afk for to long, so i just write the short variant.I still can't wrap my head around your reasoning. I've seen you say this a couple times now, and one description you gave was very bland and uninformative. I'm not trying to be rude, but if someone could explain how this is relevant I would appreciate it.
Thanks in advance.
There are many ways of running:
- You can simply run away, while everybody stabbing your back and you are not able to do something except run
- to skew away, is a viable method and you can do dmg, but you'll be slower than anyone who is chasing you
- ofc you can backpaddel, but you'll move like 30% movement speed and yeah, you'll die
- you can use the jumpturnaround method, like you want to keep a safe distance between you and your follower, except bards, they want to keep the max. distance between you and your follower, cause they have a melee malus and only do the half dmg in melee.
The Basic thing is, you dont lose movementspeed while jumping, so you take advantage of that and jump, turn around, use your instant skill/spell and turn back to land on the ground and run further away, thats not exactly 100% movement speed, but above 90%, thats the best kite method for years, cause you can keep safe distance AND do dmg while you run away.
I Hope you understand what im trying to say, i dont want to defend jump, they should fix this ASAP, but not everybody jumps to exploit.
greets
Please fix this SE
Dreadnought - Hyperion Free Company
http://dn.guildwork.com/
I won't go into all the other Stuff.. but to be clear, is this about playing in 1st Person View or something? Otherwise i don't see a reason to jump like a chicken on hot stones.The Basic thing is, you dont lose movementspeed while jumping, so you take advantage of that and jump, turn around, use your instant skill/spell and turn back to land on the ground and run further away, thats not exactly 100% movement speed, but above 90%, thats the best kite method for years, cause you can keep safe distance AND do dmg while you run away.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.