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  1. #1
    Player
    Zedine's Avatar
    Join Date
    Nov 2013
    Posts
    144
    Character
    Zedine Zafir
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Enkidoh View Post
    It's generally accepted DRK is going to be the new Job for GLA, as it goes hand in hand with PLD (PLD tank/DRK DD). Why make another tank role for the class when players are screaming out to allow a DD role for it?
    I don't see this at all, half the abilities generate enmity and the other half reduce damage received. DRK seems like a high reward high risk class, goes better off with Warrior or Lancer than it would with Gladiator. Plus this is just an idea thread. The main reason i made the new class a tank is because GLA is pretty much a tank. Hence why i said kudos if you can make an opposite class.
    (2)
    Jack of all trades, Master of none!
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  2. #2
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Zedine View Post
    I don't see this at all, half the abilities generate enmity and the other half reduce damage received. DRK seems like a high reward high risk class, goes better off with Warrior or Lancer than it would with Gladiator. Plus this is just an idea thread. The main reason i made the new class a tank is because GLA is pretty much a tank. Hence why i said kudos if you can make an opposite class.
    The inherent problem with this is that you're forcing Gladiators to be yet another tank. Gladiators already have Paladin as a tank; why would they want a second, and one that feels inferior to Paladins?

    Unless Gladiators receive a HUGE bonus to their MP pool, Mana Shield isn't going to be all that helpful. You can't use Flash, because it eats up your MP, which is supposed to protect you. Even then, how much protection is a full MP pool supposed to provide? At Lv50, my SMN has about 2300 MP. Let's be generous and say that Time Knight gets something similar, since I'm not stacking PIE on my SMN and Time Knight probably isn't, either. That's still only 2300 points of damage that the shield can eat before it fails. 2300 temporary HP is going to vanish in about 10 seconds against any kind of endgame boss (bit of an exaggeration, but you get my point). And worst of all, you can't control it. You can't control when that HP buffers "turns on" so you can save it for something like a Mountain Buster.

    Reflect is a less useful copy of Vengence, which provides a greater damage reduction (30% vs 10%) and lasts the full 30 second duration, rather than turning off once it's absorbed an amount of damage equal to 50% of your MP pool (which is probably gonna be unhelpfully small, as I stated above). Absorb is both really powerful and unhelpful at the same time. It's essentially Hallowed Ground at half the duration, but the damage that would be dealt to you is converted into MP, which sounds nice, but you still only have a very tiny MP pool, which is going to fill up very quickly.

    Quote Originally Posted by RhaesDaenys View Post
    Marauder 30 | Thaumaturge 15 : Dark Knight
    Why? Remember, DRK isn't the knight class that has some black magic spells. That's Mystic Knight. Dark Knight is the class that takes it's own HP in order to deal more damage. If anything, DRK's secondary class will probably be something like LNC and PGL, so they could have things like Blood for Blood and Internal Release. Those make much more sense than Blizzard II, Surecast, and Swiftcast.
    (2)
    Last edited by Nahara; 12-27-2013 at 06:20 PM.



  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nahara View Post
    The inherent problem with this is that you're forcing Gladiators to be yet another tank. Gladiators already have Paladin as a tank; why would they want a second, and one that feels inferior to Paladins?
    (Dark Knight has used black magic in certain installments, not just Mystic Knight.)
    - Dark Knight is still a fairly straightforward class compared to other options for Lancer-based jobs (Kimahri-style blue mage/Wildling; Samurai, etc).
    - Going even by the animations alone, DRK would have to make use of LCR's 2 strings and 3 positions (back, side, free). Many of those animations also look a little too graceful or extravagant for a Dark Knight, at least in my opinion. MRD instead has 2 strings with no positionals, though their animations, especially in the Maim string, are also far from a perfect match.
    - Dark Knight has at times used a shield (as has Samurai), and has throughout the series been a fairly 'tanky' class, though in terms of abilities that can be different than an actual tank. Like casters, they certainly could and should be given the option for two-handed swords, however.
    - Inversely, Gladiator's CDs would place Dark Knight as a tank class, as would Marauder's, though its seem just slightly more fitting. (A shield-reverse ability could switch that though, where Sentinel and Ramparts' effect is converted (though perhaps halved) to damage increase, and Stoneskin is consumed for bonus damage, and Awareness adds to one's own crit chance, etc.)
    - We still have 5 abilities with which to complement whichever ability sets are chosen.
    - That said, even the best fitting attack strings have at least one ability in need of rework. (Rage of Halon (1h only), Chaos Thrust; many LCR/MRD abilities would require an incredibly long grip to fit.)
    (0)