One thing that no one has pointed out that supports the THM< Necromancer idea is the title of the achievment for leveling THM is "Bring out your dead"

One thing that no one has pointed out that supports the THM< Necromancer idea is the title of the achievment for leveling THM is "Bring out your dead"





That's just a reference to Monty's Python's Quest for the Holy Grail (most of the class achievements are deliberate pop culture puns). Also, if you know anything about the lore of the game, the THMs Guild is aware of necromancy, but they actually regard it as an abomination due to the events of the Ul'dah/Sil'dih war where Sil'dih turned their dead soldiers into zombies, which backfired on the country spectacularly. The original Ul'dah storyline in 1.0 also dealt with necromancy, but from what I remember, is that even then the THM Guild were extremely uncomfortable about discussing the use of such magic.
Gameplay wise, if the Job is ever brought into ARR, because of this aspect of the lore, I don't see the Job being what everyone would expect it to be (a psuedo-pet Job using zombies), but more akin to what THM originally was in 1.0 (in other words, using negative statuses and debuffs.
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