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  1. #51
    Player
    EdwinLi's Avatar
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    Aug 2013
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    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gamemako View Post



    Ranger seems unlikely because BRD is already occupying the DEX slot. Unless SE rebuilds BRD to be PIE or something, then you've got two jobs built to be essentially identical except for a few buffs, even with the same stats.
    It is possible for Ranger to be Archer's 2nd Job. Jobs are not based on their Main Stat choice but what kind of Role and skill they provide. Bard may use DEX for their main stats but they focus on being a Hybrid of DD and Support switching between these two roles depending on the situation of a fight in FF14.

    Ranger, however, is a Job focus on being more a Pure DD Job in FF series. Its role is put more into performing damage rather than being the supply unit of the group like bard is.
    (0)
    Last edited by EdwinLi; 12-28-2013 at 05:24 AM.

  2. #52
    Player
    IStolzI's Avatar
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    Jul 2011
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    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    my wish list:

    Gla - magitek knight or mystic knight
    Mrd - geomancer r beast master
    Arc - Ranger
    Lnc - Templar
    Pug - puppet master or master
    Con - redmage
    Thm - time mage

    Roles could go a few ways but those are the jobs I think make sense.
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  3. #53
    Player
    IStolzI's Avatar
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    Jul 2011
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    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gwynn View Post
    Here is a list I made up, having some fun thinking up classes as well.

    Direct Link: http://imgur.com/69aHAZM

    Love this list + concept. My only rel criticism is that you repeat a few concepts, I.e. a paladin basically is a holy knight + divine knight, but you use it three times.

    I like the magitek unlock idea thought. I've been saying that I hope in a future expansion that goes to garland We unlock a couple magitek classes, such as a gublade specialist with "magitek knight" and "judge"

    And of course a caster Class, with blue mage and another job that could be tied in. Maybe make a job based off Kefka.
    (0)

  4. #54
    Player
    Gamemako's Avatar
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    Aug 2013
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    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Anyway, here's something to keep in mind. There is no support role in ARR; it's just a focus of a DPS role. It is unlikely that there will be two jobs which are both DPS from the same class. Ask any BRD how much that "support" changes their gameplay and stat distribution. As such, every job will need a complete role change across jobs.

    Gladiator (tank)
    Current job: Paladin (tank)
    Available mechanics: GLA has no unique mechanics
    Present ability set: Hate generation, damage reduction, the odd MP recovery
    Potential jobs (DPS): Dark Knight, Mystic Knight, Templar
    Potential jobs (healer): Templar (?)
    Notes: GLA has no healer-appropriate abilities and few attack abilities. It needs a job focused on inverting everything that a GLA does, perhaps using the enmity generation as a damage mechanic. This would be most appropriate to a Dark Knight job. Mystic Knight could also possibly be used, making use of the MP regen from Riot Blade, but you would need a use for all those defensive and enmity-boosting abilities. Templar would be another possibility, having a lore reason to exist (especially with the worship of Halone), but there's no specific ability set around to use -- it could do anything you're willing to shoe-horn in. Would be a lot of shoe-horning one way or the other, though.

    Marauder (tank)
    Current job: Warrior (tank)
    Available mechanics: MRD has no unique mechanics
    Present ability set: Hate generation, health drain, debuffing
    Possible jobs (DPS): Berserker, Dark Knight, Viking, Beastmaster
    Possible jobs (healer): None
    Notes: MRD is also ill-suited to becoming a healer. There are a few axe-wielding DPS jobs which could be used. Berserker used axes in 5, and MRD already has Berserk. However, that would be thematically-unusual given that WAR's entire schtick is unleashing one's inner beast. Dark Knight would be appropriate in that it would take advantage of MRD's self-healing mechanics. Dark Knights also use axes on occasion, though it is technically not the iconic equipment (which is sword and board, like GLA). Viking is a long-dormant job with no specific ability set, but also really doesn't particularly justify its own existence. Beastmasters used axes in 11, and there's no technical reason you can't add a pet like X-2. You don't even need more than one pet as a healing pet would be unbalanced and a tank pet would be superfluous. Another pets job would be kinda lame, though.

    Lancer (DPS)
    Current job: Dragoon (DPS)
    Available mechanics: LNC has no unique mechanics
    Present ability set: Kitchen sink approach to ability selection -- some DoT, some buffs, some debuffs, a ranged attack, an interrupt, and a few defensive abilities
    Possible jobs (tank): Templar, Samurai, off-the-wall whatever
    Possible jobs (healer): None
    Notes: Not many lance users in FF. Lancer has an ability set that looks remarkably similar to Marauder, making tanking actually pretty feasible. You have the a very similar interrupt (20s CD on stun), readily-hijacked main combo, and a ranged pull. It can even wear some tank armors. All you need is better AoE enmity generation and some more cooldowns. Only question is who should do the job. Templars would have a lore reason to exist, but would also clash with Dragoons -- DRG are already aligned with Ishgard, making a Templar choice feel strange. Samurai could work, but would be unusual for FF (usually use katanas) and would have no particular place in lore. You do have the cherry blossoms from Chaos Thrust, however, as well as an innate parry focus. Beyond that, you can dig up just about anything and make it a tank -- Edgar the machinist, Mog the geomancer/dancer, Kimahri the Blue Mage, or whatever suits your fancy. Whatever it is has to be comfortable with a sparse ability set, however, so Blue Mage and Geomancer are not likely.

    Pugilist (DPS)
    Current job: Monk (DPS)
    Available mechanics: Greased Lightning, forms, Fists buffs
    Present ability set: Mostly damage, several DoTs, form-based restrictions, a healing buff, a limited silence, a limited stun
    Possible jobs (tank): Berserker
    Possible jobs (healer): Dancer, White Monk
    Notes: Not as well-suited to tanking as LNC. Lacks a ranged pull, awkward AoE enmity (would be restricted in use due to connection to interrupt), awkward rotational needs for enmity, stun is not good for tanking and comes pretty late. Technically can work, but it's not as simple a transition as LNC. Could go the Berserker route there, building a high-HP tank with evasion as primary mitigation (soak up big hits, evade to reduce healing need where WAR boosts healing and PLD mitigates a percentage). Needs a lot of abilities out of somewhere, though, and gear isn't a good match. Would also be a bit odd with MRD having Berserk and the Berserker lacking it. Anyway, PGL is the only physical DPS I can see changing into a healer, hijacking Greased Lightning and Fists mechanics to boost healing. Doesn't have a huge number of abilities for the task, however, and you'd have to invest a lot of your ability slots checking necessary boxes. Dancer is one possibility, though you'd be hard-pressed to find the slots to do the Dance portion justice without replacing some current abilities. White Monk is another possibility, but it's not exactly iconic and wasn't much of a healer in its two appearances in the TA series.

    Archer (DPS)
    Current job: Bard
    Available mechanics: Bloodletter cooldown reset
    Present ability set: Heavy on DoTs, off-GCD abilities, plus the awkward placement of Swiftsong
    Possible jobs (tank): Ranger (?)
    Possible jobs (healer): Devout (?), Oracle (?), Dancer (?), whatever you feel like throwing on here
    Notes: Whatever happens with ARC, it's going to suck. Ranger is obvious, but it's really a DPS with little differentiating it from BRD. Being a ranged tank would be messy, especially with ARC having abilities for creating distance rather than closing it. A pet tank wouldn't do anyone any good either, given how pets work in ARR. Being an archer healer would have some precedent, but would generally just suck from ARC. You could point to Rosa from IV, but she was a White Mage, and Archer lacks anything remotely appropriate for healing. If you tried to hijack Bloodletter, you'd be stuck at the mercy of RNG for whether you are able to heal at all, not to mention how late that comes. You can do something with Swiftsong, but one ability won't get you far. Whatever ARC does, it will be bad. Another DPS with nothing differentiating it from BRD, an awful shoe-horned healer completely rewriting core abilities, or a disaster of a pet tank. Pick your poison.

    Thaumaturge (DPS)
    Current job: Black Mage (DPS)
    Available mechanics: Astral/Umbral cycles
    Present ability set: Nuke, Nuke Harder, Nuke Bigger
    Possible jobs (tank): None
    Possible jobs (healer): Time Mage, Sage
    Notes: Ill-suited to tanking in general. Would have to make several abilities superfluous (Manaward, Surecast) in order to acquire basic functionality, and others would be rendered purposeless (Aetherial Manipulation). Astral/Umbral is a poor mechanic for a tank, since your enmity and damage would be tied to your survival mechanic. Seems much more likely that the cycling would be used as an infinite-MP healer whose weakness is in the limitations of healing duration. Not really that hard to do, but would need to still realistically need to hijack a few ability slots to meet needs.

    Conjurer (healer)
    Current job: White Mage (healer)
    Available mechanics: None -- White Mage is as vanilla as they come
    Present ability set: 5 single-target damage abilities, 10 healing-specific abilities, 8 healing-specific traits.
    Possible jobs (tank): Morpher (?)
    Possible jobs (DPS): Oracle, Geomancer, Seer
    Notes: CNJ can't do anything but heal. Just look at the ability set. Nothing tank-appropriate, very few DPS abilities. You have two choices: dump in a cheap mechanic that completely removes all abilities (e.g. Morpher/Shapeshifter) or ham-handedly steal all of your heals and turn them into something different. Having the remnants of Stoneskin, Raise, and Protect wouldn't kill you, but having Cure/2/3 + Medica/2 + Cleric Stance would be a disaster. If you take the Morpher route, you can go ahead and do anything, like tank, but then you're not much of a Conjurer at all. It would be a pretty extreme step, and not really likely. The alternative is just to replace all of your heals with attacks or something of other specific utility. That's not exactly good either, but you don't have much of a choice. Turn Cure into Dia, Medica into Quake, add Water spells, and call the job whatever you like.

    Of the popular jobs, I don't expect to see with present classes, I'd say Thief, Ninja, Red Mage, and Blue Mage are pretty hard to do. None of them work remotely well.

    //EDIT:

    Quote Originally Posted by EdwinLi View Post
    It is possible for Ranger to be Archer's 2nd Job. Jobs are not based on their Main Stat choice but what kind of Role and skill they provide. Bard may use DEX for their main stats but they focus on being a Hybrid of DD and Support switching between these two roles depending on the situation of a fight in FF14.
    That is simply not true. BRD is not a hybrid, it's a DPS. It doesn't tank or heal. It provides utility, but that is not unique to BRD; LNC and PGL provide debuffs and interrupts as well. BRD cannot somehow coexist with another job that spends 99% of its time doing the exact same thing and which is built the exact same way with the exact same equipment and exact same stats, not to mention the absurdity of "balancing" two jobs like this.
    (1)
    Last edited by Gamemako; 12-28-2013 at 06:54 AM.

  5. #55
    Player
    ChaozK's Avatar
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    Aug 2013
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    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    I would love to see a tank job coming off of lancer. I think it should be parry based as lancer already has access to the very strong keen flurry (increases parry rate to 80%).

    Something like this:

    Templar

    lvl 30: Elusiveness
    Increases parry rate by 20%, lowers damage dealt by 30% and increases enmity produced. Using certain actions reduces the CD of Keen Flurry by 5 seconds.

    *certain actions would be mainly combo enders like Chaos thrust or Full thrust.

    lvl 35: Impulse Pierce
    Potency: 150
    Waives positional requirements for 5 seconds. Can only be used after parrying an attack.
    Bonus: Increased enmity

    Lvl 40: Shield Rush
    Potency: 150
    Increases damage mitigated by parries by 10% for 10 seconds. Can only be used after parrying an attack.

    Lvl 45: Blind Thrust
    Potency: 100
    Combo Action: Vorpal Thrust
    Combo Potency: 270
    Combo Bonus: Greatly reduces enemy accuracy

    Lvl 50: Tenacity
    Loss of HP causes increase in parry rate and damage mitigated by parries for 20 seconds
    CD: 3 min

    Just some quick ideas. Would overall be very proc based in playstyle to differentiate it between PLD and WAR. Not sure how it would deal with stuff that cant be parried though, like magical attacks.
    (1)

  6. #56
    Player
    sabre1016's Avatar
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    Aug 2013
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    14
    Character
    Sabre Natsukaze
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    One thing that no one has pointed out that supports the THM< Necromancer idea is the title of the achievment for leveling THM is "Bring out your dead"
    (0)

  7. #57
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,316
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by sabre1016 View Post
    One thing that no one has pointed out that supports the THM< Necromancer idea is the title of the achievment for leveling THM is "Bring out your dead"
    That's just a reference to Monty's Python's Quest for the Holy Grail (most of the class achievements are deliberate pop culture puns). Also, if you know anything about the lore of the game, the THMs Guild is aware of necromancy, but they actually regard it as an abomination due to the events of the Ul'dah/Sil'dih war where Sil'dih turned their dead soldiers into zombies, which backfired on the country spectacularly. The original Ul'dah storyline in 1.0 also dealt with necromancy, but from what I remember, is that even then the THM Guild were extremely uncomfortable about discussing the use of such magic.

    Gameplay wise, if the Job is ever brought into ARR, because of this aspect of the lore, I don't see the Job being what everyone would expect it to be (a psuedo-pet Job using zombies), but more akin to what THM originally was in 1.0 (in other words, using negative statuses and debuffs.
    (1)

  8. #58
    Player
    EdwinLi's Avatar
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    Aug 2013
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    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Gamemako View Post
    That is simply not true. BRD is not a hybrid, it's a DPS. It doesn't tank or heal. It provides utility, but that is not unique to BRD; LNC and PGL provide debuffs and interrupts as well. BRD cannot somehow coexist with another job that spends 99% of its time doing the exact same thing and which is built the exact same way with the exact same equipment and exact same stats, not to mention the absurdity of "balancing" two jobs like this.
    Your looking at things way too limited to what in side the box.

    Yes Arcanist derive into Summoner for DD and Scholar for healer but that is because the base class is set up to go into these two roles.

    Bard is placed as DD becuase in this game all classes are either placed as one of the three basic trinity role being DD, Tank, or Healer. A direct description of what purpose a Job has in a group isn't defined into the game directly because it only labels classes and Jobs as one of the three trinities. Bard is the Supply Unit because the Job is designed to supply the group with MP and TP if they run low during certain situations. It also uses a skill like Foe Requiem to help the Mage Jobs perform more damage on enemies. While it follows a DD role the skills provided to Bard through the Job soulstone is towards support skills while it depends on its Archer class skills for the DD.

    Balancing Bard and Ranger isn't a issue because it comes down to the value of each Job. Bard is a must have for any group because of its ability to provide TP and MP when groups need them for heavy MP and TP consuming fights which makes them valued outside of their normal role of DD. Rangers will not be capable of such ability because it focus more on damage making it lack skills that would benefit the group outside of its normal role of DD.

    but if this is what you believe is ideal for the game then I'm not going to try to change your mind. As of now we can only wait and see what SE will do with the 2nd Jobs of each class.
    (0)
    Last edited by EdwinLi; 12-28-2013 at 10:38 AM.

  9. #59
    Player
    jomoru's Avatar
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    Aug 2013
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    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by EdwinLi View Post
    Balancing Bard and Ranger isn't a issue because it comes down to the value of each Job. Bard is a must have for any group because of its ability to provide TP and MP when groups need them for heavy MP and TP consuming fights which makes them valued outside of their normal role of DD. Rangers will not be capable of such ability because it focus more on damage making it lack skills that would benefit the group outside of its normal role of DD.

    but if this is what you believe is ideal for the game then I'm not going to try to change your mind. As of now we can only wait and see what SE will do with the 2nd Jobs of each class.

    Your argument would seem to invalidate the existence of rangers. You either get bards who are balanced to not only provide acceptable dps but also utility or.. you get rangers who will not be vastly better at dps and don't provide the necissary utility
    (1)

  10. #60
    Player
    EdwinLi's Avatar
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    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by jomoru View Post
    Your argument would seem to invalidate the existence of rangers. You either get bards who are balanced to not only provide acceptable dps but also utility or.. you get rangers who will not be vastly better at dps and don't provide the necissary utility
    Well it is the matter of answering the question of what do you need rather than what do you want.

    Such as do you really need 2 bard for a group or just 1?

    Do you need 2 differnet Archer Jobs in 1 group so you can keep the 2 silence and not lower LB gain?

    Will the Fight be TP and/or MP consuming.

    and so on.

    It all about asking the question of what will a group need rather than what a group wants. Most group contents in this game seems to follow what a group wants being simply a DD, tank or healer which have made people more focused on what role they can provide rather than what the Job can provide outside the role they are given in the trinity.

    As of now we are not even close to being certain what they will do with 2nd Jobs but they can make Ranger unique in its own way like how Bard unique quality is through helping their Group through songs.
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    Last edited by EdwinLi; 12-28-2013 at 11:05 AM.

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