
Originally Posted by
Kuwagami
And DRK should (I'm not narrowminded but well, they SHOULD) swing a claymore.

Dark Knight never has except as an alternate weapon to scythe for the walking disaster of a job in FF11. If we are looking for the traditional setup, it's sword and board. That doesn't mean the team should be limited to that, only that it should.

Originally Posted by
Zedine
I don't see this at all, half the abilities generate enmity and the other half reduce damage received.
That is a problem regardless of what job you chose. The second job for GLA cannot be a tank, else it would be both horrifically boring and a balance disaster. At the very least, Dark Knight has reason to make use of those GLA abilities, inverting their effects.

Originally Posted by
indira
we already have haste called spell speed & skill speed.
guess he broke the game already.
Those are individual rather than applied to the whole party. Selene is the closest analogue we have, and the effect is insanely minor with only 50% uptime.

Originally Posted by
EvokerKeii
My predictions:
Additional Jobs
Gladiator->Red Mage
Archer->Ranger
Thaumaturge->Geomancer? (one or the other)
Pugilist->Dancer
These seem unlikely. GLA is not appropriate for Red Mage in any sense. To quote myself,
No, not really. The only thing remotely similar to Red Mage is the use of a sword. Otherwise, you have a bunch of tank abilities which resemble Red Mage in no way and no appropriate spells. You would have no use for Rampart, Sentinel, Bulwark, Convalesce, Awareness, Tempered Will, Flash, Provoke, Shield Bash, Shield Lob, or Shield Swipe, not to mention that if spells are more powerful than spamming RoH combo, you'd never use that either. 11-14 of 17 abilities would be useless to a Red Mage, and the rest are MP regen combo and generic DPS boost.
Ranger seems unlikely because BRD is already occupying the DEX slot. Unless SE rebuilds BRD to be PIE or something, then you've got two jobs built to be essentially identical except for a few buffs, even with the same stats. PGL->Dancer would have a similar problem unless your Dancer is a healer. THM won't be Geomancer because Yoshi wants only 3 elements per job, and THM is already Fire/Ice/Thunder.

Originally Posted by
Eidolon
There's somethign about Lancer to me that screams "Samurai." A lot of our 'thrusts' look more like swordslashes/something a samurai would do (look at Full thrust and imagine it with a Samurai Sword.)
I would think it possible that SE would choose AF weaponry styled after the naginata.

Originally Posted by
Kuwagami
Redmages can't come from gald because of the sword+shield. Red mages fit better a fencer class (SE announced the fencer back in days btw)
You mean it was on a list of possibilities, along with an army of other things that haven't and won't happen.

Originally Posted by
Kuwagami
finally, beastmaster (whips) and blue mage (either staff or sabers) can't fit the same class either, and it's sad because they would go so perfectly together.
Beastmaster only used whips in V. Blue Mage uses all kinds of weapons -- knives, swords (sabers or scimitars specifically in some instances), rods, staves, forks, spears, whips, guns. Blue Mage is more an idea that applies to any weapon than job linked specifically to its weapon.