This strategy is lol
This strategy is lol
Has any of you wanting this "fixed" actually done this strategy? It takes 2 WHMs and a SCH to do this method because the AoEs are constantly going. One missed heal or no mage's ballad and the party wipes quickly. It is harder than the normal way.
Last edited by Ri_ri; 12-30-2013 at 03:04 PM.
I disagree entirely. I've seen parties do it with 2 WHMs or 1 WHM and 1 SCH. I did it with 1 WHM and 1 SCH, and 1 WHM and 2 SCH the two times I've done it. While it may be harder for the healers (though I hardly believe it is), it is leaps and bounds easier for the rest of the party. As a tank, I previously had to watch stacks to know when to pull correctly, watch for high voltage and silence at the appropriate time, dodge fire star, dodge repelling cannons, dodge piercing strike, and make sure I was positioning the boss in an appropriate way as I'm trading aggro so the melee doesn't get hit. With the enrage, I run in, stand in one spot, and sleep through my rotation.
I also find it very difficult to believe that it's harder for healers to time Medica 2 and Medica than for them to have to worry about healing the tank, the party, passing rot, dodging piercing lasers, and dodging Firestar (or ballast I suppose if you go the other way), all while aoe healing the pulsing damage of vacuum.. whatever that skill is called, and chain lightning. (That's going by what my static has up)
I don't care if SE fixes it, though I honestly think they will. I don't really care that people do it in their groups, other than it being a minor annoyance when we pick up a pug and that's all they want to do. I'm also not going to pretend it's some god-send of a strat that is the best ever, and probably am not ever going to view it as anything other than using cheap tactics to down a boss. Everyone uses cheap tactics at some point, whether it be locking enemies out using a boss wall, or standing where you know mobs won't be able to attack you back. Sometimes there are good reasons to use the cheap shots, that doesn't change what it is though.
It does diminish my gameplay. When a dps is unable to make it to our static any given week we must instead use a pug. Due to the proliferation of this strategy finding pugs skilled enough to actually pass rot and do the mechanics is becoming increasingly difficult. That directly effects my gameplay and makes me very concerned about what other people do.
Then when you HAVE TO use a pug, just do the enrage way. It's just about passing it anywayIt does diminish my gameplay. When a dps is unable to make it to our static any given week we must instead use a pug. Due to the proliferation of this strategy finding pugs skilled enough to actually pass rot and do the mechanics is becoming increasingly difficult. That directly effects my gameplay and makes me very concerned about what other people do.
If they fix this then they should also fix turn 3. Not fair that people get to run right by the mobs.
They did try and fix turn 3 a bit. Mobs keep on following you and seem to have a bit better pathing than previously.. and some mobs that previously didn't aggro at all (we use to call them derpy birds) now do. I also won't be surprised if (in the future) they make it so you have to defeat the golems prior to interacting with the terminal that activates the jump platform.
We refuse to do it that way because it is lazy. So as I said it does indeed diminish my gameplay and it leaves me very concerned about what other people do. Everyone in this thread argues this is a viable strategy and people should let others do what they want. Here I stand up and say we don't want to do it that way and it's hindering my ability to use pugs. Now you pop up and argue I should just cave and do it this way instead of the way we want? The unbelievable amount of hypocrisy in this thread is staggering.
The problem is you're expecting PUG DPS to be good. Most good DPS are already claimed by statics, and most PUGing it aren't up to par. If you can't take time to teach people, or wait long enough to find a good PUG, the problem is more with you, honestly.
And for all you know, all you're getting are people new to T2, geared or not. A LOT of people say they have experience when they don't since many groups refuse to take new people.
At the very least, you need to explain your strat to every PUG you grab since not everyone does every fight the same way (don't know how many different ways I've attempted to clear T4 with, for example)
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