Quote Originally Posted by LiadansWhisper View Post
I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
I think it is.. well it kind of has to be deliberate. I think it more has to do with how ADS, and other bosses do abilities though. They don't seem capable of casting two things at once (I've seen a boss interrupt one of it's skills with another skill even). So in order for it to cast the pulse damage (which I think was meant to eventually wipe the party), it can't cast anything else or the pulses wouldn't be anywhere near frequent enough to wipe the party.

What I don't think is deliberate, is people waiting and then just healing through the damage. I highly suspect SE never imagined people would do this. Which is why I wouldn't at all be surprised if it got changed. Similar to them saying Dark Devices was working as intended, and then turning around and nerfing it. Or them saying Warriors were fine, and people just hadn't unlocked the potential, but then turning around and buffing them, saying they didn't imagine people would just take two Paladins to Coil instead.

Again, I'm not calling people bads or anything. They can clear content however they want, and I've ever said my FC has used this strategy. I still think it's cheap though. Yes, it requires the healers to be on the ball, but that's it. It doesn't at all require teamwork. The only comp requirement, or gear requirement, is a white mage, and another healer. Beyond that you can actually get people well under what would normally be needed to clear Coil for most groups. It's reducing an otherwise very team oriented fight to "stand in this single spot and dps while healers use only aoe 1-2 heals to get through the entire fight".