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  1. #121
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Peptaru View Post
    inb4 4 healer party!
    {Looking for party} {Turn 2} {Enrage} 1{Paladin} 4{Scholar} 3{White Mage}
    (0)

  2. #122
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sunarie View Post
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
    (0)

  3. #123
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    Why wouldn't it? You would just have to stack and move as a team.
    (0)

  4. #124
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by NeonC View Post
    Why wouldn't it? You would just have to stack and move as a team.
    Because the stacking debuff put on the tank is a frontal cone (and so are several of his attacks, if I am not mistaken). Which would mean the entire group would get it on them. Add to that, any time you are moving, you can't really heal. Missing a Medica murders people, at least in my experience.
    (0)

  5. #125
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by DenzelTaru View Post
    So.. Time was taken to learn the coils fights.. turn 2 being the most interesting one to get 6 people to work together on (lol) and then one person posts a video of 1 clicking ADS and now EVERYONE wants to do it.

    My question is this, and I know people probably won't like it.. is that "working as intended" too? cos it makes turn 2 as lol-worthy as t3
    Why do you care what other people do? How is this diminishing your gameplay?
    (6)

  6. #126
    Player
    jmdatcs's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Roscoe Ludovico
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    What is with all this 3-4 healer stuff? We tried it last time, partly for shits and giggles, partly because we had to pug one and didn't feel like explaining their role for rot, but we just did it with our normal party comp.

    Now that we did it once, we probably won't again, unless we have a few people wanting bathroom/smoke/drink breaks at the right time. There isn't really much reason to sit there with your thumb up your ass for several minutes.
    (0)

  7. #127
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by LiadansWhisper View Post
    I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
    I think it is.. well it kind of has to be deliberate. I think it more has to do with how ADS, and other bosses do abilities though. They don't seem capable of casting two things at once (I've seen a boss interrupt one of it's skills with another skill even). So in order for it to cast the pulse damage (which I think was meant to eventually wipe the party), it can't cast anything else or the pulses wouldn't be anywhere near frequent enough to wipe the party.

    What I don't think is deliberate, is people waiting and then just healing through the damage. I highly suspect SE never imagined people would do this. Which is why I wouldn't at all be surprised if it got changed. Similar to them saying Dark Devices was working as intended, and then turning around and nerfing it. Or them saying Warriors were fine, and people just hadn't unlocked the potential, but then turning around and buffing them, saying they didn't imagine people would just take two Paladins to Coil instead.

    Again, I'm not calling people bads or anything. They can clear content however they want, and I've ever said my FC has used this strategy. I still think it's cheap though. Yes, it requires the healers to be on the ball, but that's it. It doesn't at all require teamwork. The only comp requirement, or gear requirement, is a white mage, and another healer. Beyond that you can actually get people well under what would normally be needed to clear Coil for most groups. It's reducing an otherwise very team oriented fight to "stand in this single spot and dps while healers use only aoe 1-2 heals to get through the entire fight".
    (1)

  8. #128
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    If SE is going to Nerf this fight, Then SE needs to Nerf T3. Force all of us to fight every single mob, If we don't get to the bottom within 10 mins flood the chamber and kill everyone. Seems fair to me.
    (5)

  9. #129
    Player
    wildgalax's Avatar
    Join Date
    Oct 2013
    Posts
    154
    Character
    Wild Galax
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    a fight where you can literally close your eyes and still succeed takes a lot of skill ok...
    (0)

  10. #130
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    It funny how people are upset about this, if you don't want to do that method then don't do it. Do it however you want to play the game SE does not need to fix every little thing cause it not the way you play or the "proper" way
    (5)

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