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  1. #1
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Peptaru View Post
    Enrage is one of his mechanics. It's a thing he does, at a set time, and a set thing happens because ADS is coded to do it. mechanic.
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    (0)

  2. #2
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sunarie View Post
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    I kinda have to agree with Sunarie. If it is a mechanic, I think it was a mechanic intended to give you a buffer at the very end of a fight if you weren't able to meet the DPS check, a sort of mercy that they intended to say 'hey, they might not pass the DPS check, let's kill them at the end after a few pulses.'

    Think about it. A lot of your healers in the normal method might be bottoming out on MP by this point. Then this AoE damage starts, which if you aren't anticipating might quickly overwhelm them. You start AoE healing, but you wouldn't have the MP to maintain, I'm sure.
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  3. #3
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sunarie View Post
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
    (0)

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by LiadansWhisper View Post
    I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
    I think it is.. well it kind of has to be deliberate. I think it more has to do with how ADS, and other bosses do abilities though. They don't seem capable of casting two things at once (I've seen a boss interrupt one of it's skills with another skill even). So in order for it to cast the pulse damage (which I think was meant to eventually wipe the party), it can't cast anything else or the pulses wouldn't be anywhere near frequent enough to wipe the party.

    What I don't think is deliberate, is people waiting and then just healing through the damage. I highly suspect SE never imagined people would do this. Which is why I wouldn't at all be surprised if it got changed. Similar to them saying Dark Devices was working as intended, and then turning around and nerfing it. Or them saying Warriors were fine, and people just hadn't unlocked the potential, but then turning around and buffing them, saying they didn't imagine people would just take two Paladins to Coil instead.

    Again, I'm not calling people bads or anything. They can clear content however they want, and I've ever said my FC has used this strategy. I still think it's cheap though. Yes, it requires the healers to be on the ball, but that's it. It doesn't at all require teamwork. The only comp requirement, or gear requirement, is a white mage, and another healer. Beyond that you can actually get people well under what would normally be needed to clear Coil for most groups. It's reducing an otherwise very team oriented fight to "stand in this single spot and dps while healers use only aoe 1-2 heals to get through the entire fight".
    (1)