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  1. #1
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Velveteer View Post
    I want to make it work the normal way.
    But who is to say what the normal way is?

    For all we know the devs could be sitting there thinking "People actually do all that passing the rot stuff? Why don't they just wait for enrage mode?"

    Yes the original way was probably the intended method, but they could have made enrage mode a one hit kill and they didn't, so I think it's a viable tactic until SE says otherwise.
    (3)

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TeganLaron View Post
    snip
    I would think you have to have your head buried pretty deep in the sand to not think the intended method of completion (the normal way) would be a player dealing with the actual mechanics of the boss fight, and not just stacking 3 healers, or having two healers who know to stagger heals. I would also place money on SE not even thinking that people would do this. Same as they didn't expect people to bring two PLDs to coil, or expect people to run out the timer for Dark Devices while killing mobs for exp chains, or expect people to bypass most of the mobs in AK. They kind of have a history of not fixing these little things until the community at large has been using them for a while (and saying it's working as intended until the fix is implemented). Yes the method has existed for a long time, but only recently did everyone and their mother start doing it.

    I am not going to be at all surprised if SE patches it, even if they claim it's working as intended before hand. They have a history of doing that. In the meantime, I don't have anything against people that do it. It's there, SE aren't going to ban you for it and have given every indication that it's okay, so why not? Personally I prefer doing it the way the fight was intended, both because the fight is more fun for me that way, and because I think it'll be patched and I don't want our group out of practice when it is. Regardless of what people try to present as an argument though, I will maintain that if you disable all of a boss's mechanics (any boss), you're using a cheap tactic to win the fight. That doesn't mean you're bad by default, it doesn't mean you cheated and should be banned, and it doesn't mean you'll never clear anything else.

    The enrage appears to be a soft enrage, which by all means, should actually kill people over time.. usually by gradually doing more damage, or by applying a healing debuff, or the pulses coming more quickly. It should get harder to heal through as time passes, and not just because healers are losing mana. Otherwise, it's not really an enrage at all.
    (2)
    Last edited by Sunarie; 12-29-2013 at 11:17 PM.

  3. #3
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Sunarie View Post
    I will maintain that if you disable all of a boss's mechanics (any boss)
    Enrage is one of his mechanics. It's a thing he does, at a set time, and a set thing happens because ADS is coded to do it. mechanic.
    (1)

  4. #4
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Peptaru View Post
    Enrage is one of his mechanics. It's a thing he does, at a set time, and a set thing happens because ADS is coded to do it. mechanic.
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    (0)

  5. #5
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Sunarie View Post
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    I kinda have to agree with Sunarie. If it is a mechanic, I think it was a mechanic intended to give you a buffer at the very end of a fight if you weren't able to meet the DPS check, a sort of mercy that they intended to say 'hey, they might not pass the DPS check, let's kill them at the end after a few pulses.'

    Think about it. A lot of your healers in the normal method might be bottoming out on MP by this point. Then this AoE damage starts, which if you aren't anticipating might quickly overwhelm them. You start AoE healing, but you wouldn't have the MP to maintain, I'm sure.
    (0)

  6. #6
    Player
    LiadansWhisper's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    674
    Character
    Liadan Summerfield
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Sunarie View Post
    It disables everything else. So perhaps the best wording would have been to disable all but one, or a majority of, the mechanics. To me, that's actually no different then having a healer stand in a tree to disable the add part of AK first boss.. both are cheap. They are both things I've done.. but they are still cheap.
    I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
    (0)

  7. #7
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by LiadansWhisper View Post
    I've thought about it for a while, and I'm quite certain that the disabling of other mechanics is deliberate. The only way to survive at that point is to stack up and AoE heal (and even then, without the correct comp and gear, you're probably going to wipe), and if there were other mechanics (well, other than Rot, I suppose), that wouldn't be possible.
    I think it is.. well it kind of has to be deliberate. I think it more has to do with how ADS, and other bosses do abilities though. They don't seem capable of casting two things at once (I've seen a boss interrupt one of it's skills with another skill even). So in order for it to cast the pulse damage (which I think was meant to eventually wipe the party), it can't cast anything else or the pulses wouldn't be anywhere near frequent enough to wipe the party.

    What I don't think is deliberate, is people waiting and then just healing through the damage. I highly suspect SE never imagined people would do this. Which is why I wouldn't at all be surprised if it got changed. Similar to them saying Dark Devices was working as intended, and then turning around and nerfing it. Or them saying Warriors were fine, and people just hadn't unlocked the potential, but then turning around and buffing them, saying they didn't imagine people would just take two Paladins to Coil instead.

    Again, I'm not calling people bads or anything. They can clear content however they want, and I've ever said my FC has used this strategy. I still think it's cheap though. Yes, it requires the healers to be on the ball, but that's it. It doesn't at all require teamwork. The only comp requirement, or gear requirement, is a white mage, and another healer. Beyond that you can actually get people well under what would normally be needed to clear Coil for most groups. It's reducing an otherwise very team oriented fight to "stand in this single spot and dps while healers use only aoe 1-2 heals to get through the entire fight".
    (1)