It funny how people are upset about this, if you don't want to do that method then don't do it. Do it however you want to play the game SE does not need to fix every little thing cause it not the way you play or the "proper" way
It funny how people are upset about this, if you don't want to do that method then don't do it. Do it however you want to play the game SE does not need to fix every little thing cause it not the way you play or the "proper" way
This strategy is lol
Last edited by Ri_ri; 12-30-2013 at 03:04 PM.
Has any of you wanting this "fixed" actually done this strategy? It takes 2 WHMs and a SCH to do this method because the AoEs are constantly going. One missed heal or no mage's ballad and the party wipes quickly. It is harder than the normal way.
I disagree entirely. I've seen parties do it with 2 WHMs or 1 WHM and 1 SCH. I did it with 1 WHM and 1 SCH, and 1 WHM and 2 SCH the two times I've done it. While it may be harder for the healers (though I hardly believe it is), it is leaps and bounds easier for the rest of the party. As a tank, I previously had to watch stacks to know when to pull correctly, watch for high voltage and silence at the appropriate time, dodge fire star, dodge repelling cannons, dodge piercing strike, and make sure I was positioning the boss in an appropriate way as I'm trading aggro so the melee doesn't get hit. With the enrage, I run in, stand in one spot, and sleep through my rotation.
I also find it very difficult to believe that it's harder for healers to time Medica 2 and Medica than for them to have to worry about healing the tank, the party, passing rot, dodging piercing lasers, and dodging Firestar (or ballast I suppose if you go the other way), all while aoe healing the pulsing damage of vacuum.. whatever that skill is called, and chain lightning. (That's going by what my static has up)
I don't care if SE fixes it, though I honestly think they will. I don't really care that people do it in their groups, other than it being a minor annoyance when we pick up a pug and that's all they want to do. I'm also not going to pretend it's some god-send of a strat that is the best ever, and probably am not ever going to view it as anything other than using cheap tactics to down a boss. Everyone uses cheap tactics at some point, whether it be locking enemies out using a boss wall, or standing where you know mobs won't be able to attack you back. Sometimes there are good reasons to use the cheap shots, that doesn't change what it is though.
If they fix this then they should also fix turn 3. Not fair that people get to run right by the mobs.
They did try and fix turn 3 a bit. Mobs keep on following you and seem to have a bit better pathing than previously.. and some mobs that previously didn't aggro at all (we use to call them derpy birds) now do. I also won't be surprised if (in the future) they make it so you have to defeat the golems prior to interacting with the terminal that activates the jump platform.
They should do just that. You can't fix one and not the other. People shouldn't be able to run right through.. If this strat is cheap then so is speeding through like sonic in my opinion. We should be forced to fight the trash.They did try and fix turn 3 a bit. Mobs keep on following you and seem to have a bit better pathing than previously.. and some mobs that previously didn't aggro at all (we use to call them derpy birds) now do. I also won't be surprised if (in the future) they make it so you have to defeat the golems prior to interacting with the terminal that activates the jump platform.
And I would agree and say the same of WP speed runs and such.
Actually i was looking around the party finder these few days, even japanese are looking for parties to do this run.
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