Quote Originally Posted by ViktorMestrovic View Post
Player does the above recommendation, fails to receive item in first run he or she wanted.. player runs CT again.. receives item he or she didn't get from the first random item daily, player leaves party. Your method would save the first run from a person leaving, but not the second. Gear lockout by class just means that if you are a tank and get your tank piece.. then you re-run and see someone else as the other classes you wanted to gear and they want the same item and say screw it and leave anyway if you don't win the roll against them. Still, both methods will stave off SOME of the leaving. I've been in groups where multiple people would troll every alliance by pulling bosses early over and over into the hallways where people were waiting, just to kill them. A few times of that and before you can successfully vote kick the prick responsible, an alliance will lose half of it's members.
Which is why, if you want to prevent this situation from happening, items should be handed out after the dungeon's completed, not during the dungeon run. Still, I'm not convinced this problem is as widespread as the OP's making it out to be. If it happens as of right now, you should just report the player for griefing. If it IS widespread, SE will either take note of it and change, or make an example out of someone to put the fear of God in the rest of us.