

Considering I did 27 runs this week, that's since Monday, just for the one item I wanted to drop. Even with greed rolls, i'd have several pieces by now.I'm still of the opinion that the lockout should only happen when you roll need and win.
If you end up with an item through a greed roll or if everyone leaves the instance and you're the only one left, then you don't get locked out.
With this method it's not a loot pinata, but you're not locked out for dumb reasons.
Greed rolls with RNG, all the other people greeding since it won't lock them out, and all the different jobs.. it would still take quite a while to gear up your alt jobs.


I like the idea but the 10k gil and random armor (assuming its on top of the drop you get) seems a little op. Personally I would dumb the gil down to 5k and have bonus gil rewards to specific roles per day. As for the random armor if rng is on your side you could literally gear 1 class in 3 days which is rather ridiculous imo.
or...
Just put all treasure chests from all the previous bosses and place them at the end after you defeat the final boss. You could even have confetti fall from the sky and moogles dancing around. Seeing 12 chests all at once (of course you can only loot 4), really gives you that "we've hit the jackpot" feeling and avoids any accidental passing since all loot appears at once.

No. You're giving out way too much and it's waaaay too repeatable. 100 Myth per day beats out even Binding Coil of Bahamut, the dungeon where you're SUPPOSED to be collecting i90 gear. And one piece of random loot a day? That's hoooorrible. It'll result in either you gearing up completely in 5 days with i80, or getting the same gear for seven days in a row. Either way, it encourages you to only go through Crystal Tower once per day, as compared to now, where you can spam it as much as you want to get the piece you're looking for.
If what you're saying is really a problem, and I'm not convinced that it is, the easiest way to "fix" the problem would be to have each boss drop a chest, let the members of the party roll on it...and then give them the prize only AFTER the dungeon has been completed.

Player does the above recommendation, fails to receive item in first run he or she wanted.. player runs CT again.. receives item he or she didn't get from the first random item daily, player leaves party. Your method would save the first run from a person leaving, but not the second. Gear lockout by class just means that if you are a tank and get your tank piece.. then you re-run and see someone else as the other classes you wanted to gear and they want the same item and say screw it and leave anyway if you don't win the roll against them. Still, both methods will stave off SOME of the leaving. I've been in groups where multiple people would troll every alliance by pulling bosses early over and over into the hallways where people were waiting, just to kill them. A few times of that and before you can successfully vote kick the prick responsible, an alliance will lose half of it's members.

Which is why, if you want to prevent this situation from happening, items should be handed out after the dungeon's completed, not during the dungeon run. Still, I'm not convinced this problem is as widespread as the OP's making it out to be. If it happens as of right now, you should just report the player for griefing. If it IS widespread, SE will either take note of it and change, or make an example out of someone to put the fear of God in the rest of us.Player does the above recommendation, fails to receive item in first run he or she wanted.. player runs CT again.. receives item he or she didn't get from the first random item daily, player leaves party. Your method would save the first run from a person leaving, but not the second. Gear lockout by class just means that if you are a tank and get your tank piece.. then you re-run and see someone else as the other classes you wanted to gear and they want the same item and say screw it and leave anyway if you don't win the roll against them. Still, both methods will stave off SOME of the leaving. I've been in groups where multiple people would troll every alliance by pulling bosses early over and over into the hallways where people were waiting, just to kill them. A few times of that and before you can successfully vote kick the prick responsible, an alliance will lose half of it's members.

Did you just suggest that SE is God and we should fear them? O_O I don't think this game is coded well enough to allow for loot at the end of a dungeon. At end group opens multiple boxes at once... possible. I am going to think you meant that and not to win said item, but not get it until the run is over.

http://dictionary.cambridge.org/us/d...f-god-into-youDid you just suggest that SE is God and we should fear them? O_O I don't think this game is coded well enough to allow for loot at the end of a dungeon. At end group opens multiple boxes at once... possible. I am going to think you meant that and not to win said item, but not get it until the run is over.
And the great thing about coding content is that this sort of thing can be changed.


A piece of level 80 gear every day? Why would they go from a piece of level 80 armour every week to every day? That is just absurd. The loot system is fine.


take off the week lockout then problems are solved.

They're too busy trying to avoid becoming the next SWTOR to take that 1 week lockout off.
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