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  1. #21
    Player
    Despite's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    86
    Character
    Aberrant Kultist
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rekujen View Post
    Exactly... but people do it because of the reasons above. I personally stick to the end because I enjoy the raid and 50 myth makes me happy, but heaps of people leave the second they win their loot roll... this suggestion is to remedy that problem.

    Could always change it to

    5000 gil
    125 philosophy
    75 mythology
    random i80 armor

    or use my suggestion in the opening post but make it weekly.
    I'm still of the opinion that the lockout should only happen when you roll need and win.
    If you end up with an item through a greed roll or if everyone leaves the instance and you're the only one left, then you don't get locked out.
    With this method it's not a loot pinata, but you're not locked out for dumb reasons.
    Greed rolls with RNG, all the other people greeding since it won't lock them out, and all the different jobs.. it would still take quite a while to gear up your alt jobs.
    (1)

  2. #22
    Player
    ViktorMestrovic's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Viktorija Mestrovic
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Player does the above recommendation, fails to receive item in first run he or she wanted.. player runs CT again.. receives item he or she didn't get from the first random item daily, player leaves party. Your method would save the first run from a person leaving, but not the second. Gear lockout by class just means that if you are a tank and get your tank piece.. then you re-run and see someone else as the other classes you wanted to gear and they want the same item and say screw it and leave anyway if you don't win the roll against them. Still, both methods will stave off SOME of the leaving. I've been in groups where multiple people would troll every alliance by pulling bosses early over and over into the hallways where people were waiting, just to kill them. A few times of that and before you can successfully vote kick the prick responsible, an alliance will lose half of it's members.
    (0)

  3. #23
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    A piece of level 80 gear every day? Why would they go from a piece of level 80 armour every week to every day? That is just absurd. The loot system is fine.
    (1)

  4. #24
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by ViktorMestrovic View Post
    Player does the above recommendation, fails to receive item in first run he or she wanted.. player runs CT again.. receives item he or she didn't get from the first random item daily, player leaves party. Your method would save the first run from a person leaving, but not the second. Gear lockout by class just means that if you are a tank and get your tank piece.. then you re-run and see someone else as the other classes you wanted to gear and they want the same item and say screw it and leave anyway if you don't win the roll against them. Still, both methods will stave off SOME of the leaving. I've been in groups where multiple people would troll every alliance by pulling bosses early over and over into the hallways where people were waiting, just to kill them. A few times of that and before you can successfully vote kick the prick responsible, an alliance will lose half of it's members.
    Which is why, if you want to prevent this situation from happening, items should be handed out after the dungeon's completed, not during the dungeon run. Still, I'm not convinced this problem is as widespread as the OP's making it out to be. If it happens as of right now, you should just report the player for griefing. If it IS widespread, SE will either take note of it and change, or make an example out of someone to put the fear of God in the rest of us.
    (0)

  5. #25
    Player
    ViktorMestrovic's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Viktorija Mestrovic
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Did you just suggest that SE is God and we should fear them? O_O I don't think this game is coded well enough to allow for loot at the end of a dungeon. At end group opens multiple boxes at once... possible. I am going to think you meant that and not to win said item, but not get it until the run is over.
    (0)

  6. #26
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    take off the week lockout then problems are solved.
    (0)

  7. #27
    Player
    ViktorMestrovic's Avatar
    Join Date
    Apr 2012
    Posts
    95
    Character
    Viktorija Mestrovic
    World
    Leviathan
    Main Class
    Lancer Lv 60
    They're too busy trying to avoid becoming the next SWTOR to take that 1 week lockout off.
    (0)

  8. #28
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Maybe it's just the luck I've had but last 2 runs I did 2 tanks left from the same alliance after first boss and we made it all the way to the bombs without any tanks filling the empty spots and finally everyone else threw in the towel and dropped.
    (0)

  9. #29
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    There are only 36 pieces of loot from CT (head, body, arms, waist, legs, feet = 6; tank, healer, caster, mnk, brd, drg = 6 sets). They are also Unique, meaning you won't get the same one drop from reward unless you want to see the same piece (which you can't get because you already have) for the same x times.

    Also current cap is only 450 myth, you get 100 from roulette + 50 at the end = 150 myth. You only need to do this roulette 3 times a week to cap it. I disagree entirely with Duty Roulette.

    Tbh they could always increase the cap a bit more, like 2 a week or even 1 lock out at each chest instead of the whole level. There are 36 pieces, so at the current pace it takes 36 weeks to get all sets. If they double the cap you still have to spend 18 weeks to get all sets, at which point 2.2 would be released already with more stuff to get, which is fair enough.

    And tbh, I've done CT about 6 times and none of the JP leaving pt because they got something...
    (0)

  10. #30
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by ViktorMestrovic View Post
    Did you just suggest that SE is God and we should fear them? O_O I don't think this game is coded well enough to allow for loot at the end of a dungeon. At end group opens multiple boxes at once... possible. I am going to think you meant that and not to win said item, but not get it until the run is over.
    http://dictionary.cambridge.org/us/d...f-god-into-you

    And the great thing about coding content is that this sort of thing can be changed.
    (0)

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