I agree stuns/interrupts should be instant and off the GCD.. even if they have to have a CD at that point it's still way better than they are now.

I agree stuns/interrupts should be instant and off the GCD.. even if they have to have a CD at that point it's still way better than they are now.


GLD/PLD already has a 6 second stun, the longest lasting stun that I'm aware of. Taking it off GCD and giving it a short cooldown like you probably want is a bit much, eh?
Leave it on the GCD.


Many MMOs have interrupts off GCD. Stuns are usually an extra thing for tanks to use during their rotations that makes things more fun and a bit more random. In FFXIV, tanks have to babysit stuns, sometimes pausing threat rotations to wait to use a stun. If the tank is particularly good at stunning, then the tank also has to deal with enemies building stun resistance. Instead of being fun, stuns in FFXIV are annoying.
Take stuns off GCD. Stuns should not disrupt threat combos or otherwise annoy the tank. That's not fun. Warriors and paladins should also have the same stun: instant, off GCD stun with 7-10s cooldown. (Also remove the disabling effect, turn the stun into an interrupt.) If FFXIV wants stun resistance, then design fights so that the dangerous interruptible attacks are spaced out far enough that good tanks can stun them all.



Call me crazy but I am pretty sure you're supposed to use dragoon + war for stun, paladin + bard for silence, monks being the "wildcard". FFXIV goes a step further than other MMOs by making certain moves only interruptable by silence, and others by stun, and some by both.Take stuns off GCD. Stuns should not disrupt threat combos or otherwise annoy the tank. That's not fun. Warriors and paladins should also have the same stun: instant, off GCD stun with 7-10s cooldown. (Also remove the disabling effect, turn the stun into an interrupt.)
Shield Bash is a luxury, one paladin stopping everything certainly isn't the intended design. Hence why they changed it in 2.1.


Paladins only press 1-2-3 as it is. God forbid they actually have to think about when to spend a GCD on stun or something.

QFTMany MMOs have interrupts off GCD. Stuns are usually an extra thing for tanks to use during their rotations that makes things more fun and a bit more random. In FFXIV, tanks have to babysit stuns, sometimes pausing threat rotations to wait to use a stun. If the tank is particularly good at stunning, then the tank also has to deal with enemies building stun resistance. Instead of being fun, stuns in FFXIV are annoying.
Take stuns off GCD. Stuns should not disrupt threat combos or otherwise annoy the tank. That's not fun. Warriors and paladins should also have the same stun: instant, off GCD stun with 7-10s cooldown. (Also remove the disabling effect, turn the stun into an interrupt.) If FFXIV wants stun resistance, then design fights so that the dangerous interruptible attacks are spaced out far enough that good tanks can stun them all.
Couldn't have said it better myself.


Working as intended. If people fail to remember predictable patterns then we fail as a generation of ADD gamers. I'm warrior. I have to keep three buffs up at the same time while holding threat and dealing burst damage. How do you think I feel knowing that if i mess up a stun I have to wait 20 secs for the next one?

This would only be an acceptable change if the recast was changed to 20sec minimum otherwise it would be the most imbalanced skill in the game.


Eh, mixed feelings. Usually I'd say sure, take it off GCD... as it is my opinion that abilities used to interrupt shouldn't take away from my threat building ability.. and I don't feel I should have to do a fight enough times to memorize every single little thing before I can do it correctly.
However, then I stopped to think about my silence. That's off GCD, so surely it's a good example. I realized something.. when I'm on silence duty (such as ADS), I still stop and auto-attack before the attack I need to silence comes up. Why? Because off GCD in this game isn't truly off GCD. If I don't auto-attack, then I run the risk of being on cooldown and having to wait a full 1.25 seconds (I can usually use the off GCD stuff around midway through the GCD), and then factor in the animation for the silence itself, and any type of delay in the effect applying and well.. the combination has caused me to miss a silence if I haven't been auto-attacking.
So for this game I simply don't care. Either way I will still end up auto-attacking prior to an attack that I need to stun or silence.
I think it would be a much better idea, to put shield swipe off the gcd and keep bash there, because swipe as it is pretty useless and takes up valuable space by lvl 50.
But, if it was taken off the GCD, then it would suddenly become a useful addition to PLD dps. It would slide in nicely in most rotations, and doesn't hurt anything by taking it off the gcd.
Well at least I think that's a good idea.
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