SMN can't really do "high damage" while jumping around like rabbits. The only way a SMN is actually going to kill you is if you let them put 3 dots on you. 2 of them can't be done while jumping
SMN can't really do "high damage" while jumping around like rabbits. The only way a SMN is actually going to kill you is if you let them put 3 dots on you. 2 of them can't be done while jumping
Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com
theres not much letting when you do a single regular cast of 2seconds then place the instant dot you have and finally swiftcast the last dot you need... now you can fester to your hearts content..
But then we can't do the "OP" swiftcast raise for a whole minute and thus the hypothetical situations are meaningless
A dragoon could hypothetically see me casting miasma or bioII also and spineshatter on me to stun/interrupt me then kick my ass too
Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com
If you enjoy PVP on this forum you will be flamed. YOU HAVE BEEN WARNED.
I first came here thinking I'd find quality discussions about PVP tactics, comp setups, strategies etc.... instead 99.9999% of the threads are WHINE threads. "Nerf this, Nerf that, make gear normalized, ban premades, make it so I can win" etc.. etc.... I will admit it's a bit amusing watching these people squirm.
Misery loves company.
Last edited by x037x; 01-18-2014 at 05:39 AM.
says the summoner end of story if your a summoner you have no place talking about how smn is balanced- BLM/SMN
I agree BLM and SMN are strong right now. But I see non-BLM/SMN players complaining that BLM and SMNs are op. And I see BLM/SMN players complaining that they can't cast. I have gone up against many BLM/SMN comps and have won more matches than lost. This is playing with just a WAR and 2 random DPS (most of which are not pvp geared). It is a strong comp at the moment but there are ways around their sleep and rez..
blm sleep is op and need a turbo nerf
melee need slows and animation lockout is insanly long they take too long to go off and u biff at least half of your animations cuz of lag
These kind are probably my favorite x037xsays the summoner end of story if your a summoner you have no place talking about how smn is balanced
blm sleep is op and need a turbo nerf
melee need slows and animation lockout is insanly long they take too long to go off and u biff at least half of your animations cuz of lag
Name: Regis Trahein - Free Company: Xen of Onslaught - Now Recruiting at: www.xoohq.com
I agree with most of what you said, but I would like to point out that neither Surecast nor Equanimity do what their tooltips say as both can be interrupted by stuns and silences. An adept Warrior will wait until you pop either of those, then Brutal Swing you for a 5 sec stun which renders the spell useless. The only thing I would change about this system for casters is make Equanimity COMPLETELY immune to all interrupts. Surecast can help with white damage and regular attacks but the PVP-specific ability should stop stuns as well.- Inability to cast due to interruption
At first constant interruptions were a pain in the ass (my main rage-inducing factor when I started PvP) but I've come to realise it really is just a quality of life change. If SE were to remove this, it'd just make healing and casting too easy. I've found that as I played more and adjusted, I can get a cast off in many ways: by running around a corner and getting a quick cast off, surecast, swiftcast, equanimity and in between attacks (there is a delay) if there is just one person on me.
I agree with most of what you said, but I would like to point out that neither Surecast nor Equanimity do what their tooltips say as both can be interrupted by stuns and silences. An adept Warrior will wait until you pop either of those, then Brutal Swing you for a 5 sec stun which renders the spell useless. The only thing I would change about this system for casters is make Equanimity COMPLETELY immune to all interrupts. Surecast can help with white damage and regular attacks but the PVP-specific ability should stop stuns as well.
Surecast seems not working as intended, but equanimity is is fine.
To demand an 20s buff where you can cast free and cant be stunned and silenced is a bit ridiculous, cause that means you are literally CC immun for 20s.
Honestly, I don't care which one they fix as long as there is one spell that lets us avoid hard interrupts like Brutal Swing or Shield Bash. When literally EVERY bit of incoming damage interrupts our spell casting we should be able to rely on at least ONE spell to give us a way to Cure effectively. But you are right that 20 secs would be outrageously long. :P
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