Highly doubt that all of the MW combined can take 12,000 retainers when just Ul'dah is buckling under ~1000 retainers.
im talking about capacity, how many can fit into the wards(you can fit about 4000 per city if all the wards are maxed out)
im not talking about stability of the wards
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It's funny because I see the same 15 names over and over bashing it, starting new threads, bashing new threads, fueling new fires, keeping this bumped.
argumentum ad nauseam is fueling the AH debate. Market Wards work fine. They haven't even crashed on my server (or if they have, my retainer has bounced back) in 4 weeks. It was a complain many had. Now it's "there's no room!" Well, wah! That was good for the crashes, then, now there's no crashes and there's a new "WAH" argument.
It's pretty ridiculous. It will be faster & easier for them to just fix the broken system than make an entirely new one or put that piece of crap system in XI into XIV. That system (btw) also crashed regularly and was full of lag. It also bounced out your junk if it didn't sell fast enough. I like the Market Wards because I feel more like I'm a merchant. I physically move from vendor to vendor and price match and ... whatever it's all been said before. I like Market Wards as much as many of you hate it. All that matters (in my humble opinion) is those micro-transactions SE wants to cash in on. I challenge SE to prove me wrong on that statement.
Just gonna throw my 2 gil into the mix.
Would be fine with SE keeping and improving the wards if....
- Show the specifics of an item, right now we have to guess based usually on price if an item is nq +1 +2 +3 etc...
- Update the search faster, so many times i search for an item and go to the npc that has it only to find out it is already sold(seems to take an hour in some cases to refresh).
- Give players the option to see past the cheapest 20 results..... often i search for things that have more than 20 entries and usually i'm looking for HQ stuff, so basically search limited results sorta cuts that off...
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I was just reminicing about FF11 with LS members and thought:
1. In FF11 there was an AH that everyone and anyone could use
2. For linkshells looking to sell the bigger drops they camped in Rolanberry Mart outside Jeuno (primarily to avoid tax)
How about in FF14 if:
1. The current market wards (where individauls have retainers) should be shifted off to a Auction House ala FF11
2. This would free up the market wards for use by Linkshell Retainers only. Of course this would need Linkshell Banks/Storage and Administration duties implemented (I was thinking somewhat like other MMOs that have done similar things like this for years, e.g. Darkfall Online - and that online game is made by a true indie developer not a massive corporation like SE). It would also mean certain materials and gear couldnt be put on the Auction House. This would garner interest in people actually using the market wards beyond the AH.
3. I know in FF11 endgame shells hire out their services as mercenaries of sorts. For example some linkshells charged gil for HNM drops or gil to get salvage drops etc. If Market Wards were limited to Linkshell Retainers then perhaps there can be a Linkshell Taskboard or Request Taskboard. Individuals can seek out help for missions or NMs or Linkshells can advertise their services and be contacted. This can all take place in game without independent forums. It can also be used generally to build up player run events outside of battles/NMs.
Just a rough idea. Am sure people can scrutinize or add to it further
I would be tickled pink if they added linkshell retainers, banks and/or storage. But that probably involves its own set of headaches and issues.I was just reminicing about FF11 with LS members and thought:
1. In FF11 there was an AH that everyone and anyone could use
2. For linkshells looking to sell the bigger drops they camped in Rolanberry Mart outside Jeuno (primarily to avoid tax)
How about in FF14 if:
1. The current market wards (where individauls have retainers) should be shifted off to a Auction House ala FF11
2. This would free up the market wards for use by Linkshell Retainers only. Of course this would need Linkshell Banks/Storage and Administration duties implemented (I was thinking somewhat like other MMOs that have done similar things like this for years, e.g. Darkfall Online - and that online game is made by a true indie developer not a massive corporation like SE). It would also mean certain materials and gear couldnt be put on the Auction House. This would garner interest in people actually using the market wards beyond the AH.
3. I know in FF11 endgame shells hire out their services as mercenaries of sorts. For example some linkshells charged gil for HNM drops or gil to get salvage drops etc. If Market Wards were limited to Linkshell Retainers then perhaps there can be a Linkshell Taskboard or Request Taskboard. Individuals can seek out help for missions or NMs or Linkshells can advertise their services and be contacted. This can all take place in game without independent forums. It can also be used generally to build up player run events outside of battles/NMs.
Just a rough idea. Am sure people can scrutinize or add to it further
And that taskboard idea would be great! I had flashbacks to FFXII — a good thing, trust me — but taskboards would be a more organized way for players to seek items. The MW/AH are all well and good, but they're not quite designed for seeking items or repairs, or straight up trades. That is, unless I haven't paid attention that well to the item search counter.
Of course, the MW/AH could be designed to handle these types of transactions better, like with a taskboard.
200 (retainers per ward) x 19 (wards per city) x 3 (number of cities) = 11,400 retainers supportable, currently, before they adjust the cap. As stated (and it looks like you even agree), the wards would crash long before getting to this number, and it's still 600 retainers shy of the 12,000 you think they can support.
600 is close enough200 (retainers per ward) x 19 (wards per city) x 3 (number of cities) = 11,400 retainers supportable, currently, before they adjust the cap. As stated (and it looks like you even agree), the wards would crash long before getting to this number, and it's still 600 retainers shy of the 12,000 you think they can support.
and as said, before they raise it
they are also working out the stability issues
but the main problem again as i said before, people will ALL want to go to a single city and they will complain to no end that that specific city is full, and be too stubborn to even start to consider the other cities as an option cuz thats unthinkable
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Locking 300 people out of the primary economy is "close enough"? I'm so glad you're not in charge of this game, because holy ****. . .600 is close enough
and as said, before they raise it
they are also working out the stability issues
but the main problem again as i said before, people will ALL want to go to a single city and they will complain to no end that that specific city is full, and be too stubborn to even start to consider the other cities as an option cuz thats unthinkable
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