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  1. #221
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    actualy, it could handle that many(thats about the capacity right now)

    but we all know whatl happen
    everyone will complain theres no more room in uldah and refuse to use grid and LL
    Highly doubt that all of the MW combined can take 12,000 retainers when just Ul'dah is buckling under ~1000 retainers.
    (4)

  2. #222
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Wolfie View Post
    Highly doubt that all of the MW combined can take 12,000 retainers when just Ul'dah is buckling under ~1000 retainers.
    im talking about capacity, how many can fit into the wards(you can fit about 4000 per city if all the wards are maxed out)
    im not talking about stability of the wards

  3. #223
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Shikyo View Post
    If thats the case its not very many or these forums wouldnt be so full
    It's funny because I see the same 15 names over and over bashing it, starting new threads, bashing new threads, fueling new fires, keeping this bumped.

    argumentum ad nauseam is fueling the AH debate. Market Wards work fine. They haven't even crashed on my server (or if they have, my retainer has bounced back) in 4 weeks. It was a complain many had. Now it's "there's no room!" Well, wah! That was good for the crashes, then, now there's no crashes and there's a new "WAH" argument.

    It's pretty ridiculous. It will be faster & easier for them to just fix the broken system than make an entirely new one or put that piece of crap system in XI into XIV. That system (btw) also crashed regularly and was full of lag. It also bounced out your junk if it didn't sell fast enough. I like the Market Wards because I feel more like I'm a merchant. I physically move from vendor to vendor and price match and ... whatever it's all been said before. I like Market Wards as much as many of you hate it. All that matters (in my humble opinion) is those micro-transactions SE wants to cash in on. I challenge SE to prove me wrong on that statement.
    (4)

  4. #224
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TheVedis View Post
    im talking about capacity, how many can fit into the wards(you can fit about 4000 per city if all the wards are maxed out)
    im not talking about stability of the wards
    Uh.

    What's the point of having this "capacity" if the wards crash long before you even get there?
    (2)

  5. #225
    Player

    Join Date
    Mar 2011
    Posts
    123
    Just gonna throw my 2 gil into the mix.

    Would be fine with SE keeping and improving the wards if....
    - Show the specifics of an item, right now we have to guess based usually on price if an item is nq +1 +2 +3 etc...
    - Update the search faster, so many times i search for an item and go to the npc that has it only to find out it is already sold(seems to take an hour in some cases to refresh).
    - Give players the option to see past the cheapest 20 results..... often i search for things that have more than 20 entries and usually i'm looking for HQ stuff, so basically search limited results sorta cuts that off...
    (5)
    My Synthesis Guide:http://www.technomicon.com/GameTech/GameTech-5-21-11.html
    Synthesis Guide P2:http://www.technomicon.com/GameTech/GameTech-7-27-11.html

  6. #226
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I was just reminicing about FF11 with LS members and thought:

    1. In FF11 there was an AH that everyone and anyone could use
    2. For linkshells looking to sell the bigger drops they camped in Rolanberry Mart outside Jeuno (primarily to avoid tax)

    How about in FF14 if:
    1. The current market wards (where individauls have retainers) should be shifted off to a Auction House ala FF11

    2. This would free up the market wards for use by Linkshell Retainers only. Of course this would need Linkshell Banks/Storage and Administration duties implemented (I was thinking somewhat like other MMOs that have done similar things like this for years, e.g. Darkfall Online - and that online game is made by a true indie developer not a massive corporation like SE). It would also mean certain materials and gear couldnt be put on the Auction House. This would garner interest in people actually using the market wards beyond the AH.

    3. I know in FF11 endgame shells hire out their services as mercenaries of sorts. For example some linkshells charged gil for HNM drops or gil to get salvage drops etc. If Market Wards were limited to Linkshell Retainers then perhaps there can be a Linkshell Taskboard or Request Taskboard. Individuals can seek out help for missions or NMs or Linkshells can advertise their services and be contacted. This can all take place in game without independent forums. It can also be used generally to build up player run events outside of battles/NMs.

    Just a rough idea. Am sure people can scrutinize or add to it further
    (1)

  7. #227
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Altanas View Post
    I was just reminicing about FF11 with LS members and thought:

    1. In FF11 there was an AH that everyone and anyone could use
    2. For linkshells looking to sell the bigger drops they camped in Rolanberry Mart outside Jeuno (primarily to avoid tax)

    How about in FF14 if:
    1. The current market wards (where individauls have retainers) should be shifted off to a Auction House ala FF11

    2. This would free up the market wards for use by Linkshell Retainers only. Of course this would need Linkshell Banks/Storage and Administration duties implemented (I was thinking somewhat like other MMOs that have done similar things like this for years, e.g. Darkfall Online - and that online game is made by a true indie developer not a massive corporation like SE). It would also mean certain materials and gear couldnt be put on the Auction House. This would garner interest in people actually using the market wards beyond the AH.

    3. I know in FF11 endgame shells hire out their services as mercenaries of sorts. For example some linkshells charged gil for HNM drops or gil to get salvage drops etc. If Market Wards were limited to Linkshell Retainers then perhaps there can be a Linkshell Taskboard or Request Taskboard. Individuals can seek out help for missions or NMs or Linkshells can advertise their services and be contacted. This can all take place in game without independent forums. It can also be used generally to build up player run events outside of battles/NMs.

    Just a rough idea. Am sure people can scrutinize or add to it further
    I would be tickled pink if they added linkshell retainers, banks and/or storage. But that probably involves its own set of headaches and issues.

    And that taskboard idea would be great! I had flashbacks to FFXII — a good thing, trust me — but taskboards would be a more organized way for players to seek items. The MW/AH are all well and good, but they're not quite designed for seeking items or repairs, or straight up trades. That is, unless I haven't paid attention that well to the item search counter.

    Of course, the MW/AH could be designed to handle these types of transactions better, like with a taskboard.
    (0)

  8. #228
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by TheVedis View Post
    actualy, it could handle that many(thats about the capacity right now)

    but we all know whatl happen
    everyone will complain theres no more room in uldah and refuse to use grid and LL
    200 (retainers per ward) x 19 (wards per city) x 3 (number of cities) = 11,400 retainers supportable, currently, before they adjust the cap. As stated (and it looks like you even agree), the wards would crash long before getting to this number, and it's still 600 retainers shy of the 12,000 you think they can support.
    (0)

  9. #229
    Player

    Join Date
    Mar 2011
    Location
    Besaid
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    5,019
    Quote Originally Posted by Viridiana View Post
    200 (retainers per ward) x 19 (wards per city) x 3 (number of cities) = 11,400 retainers supportable, currently, before they adjust the cap. As stated (and it looks like you even agree), the wards would crash long before getting to this number, and it's still 600 retainers shy of the 12,000 you think they can support.
    600 is close enough
    and as said, before they raise it
    they are also working out the stability issues


    but the main problem again as i said before, people will ALL want to go to a single city and they will complain to no end that that specific city is full, and be too stubborn to even start to consider the other cities as an option cuz thats unthinkable

  10. #230
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by TheVedis View Post
    600 is close enough
    and as said, before they raise it
    they are also working out the stability issues


    but the main problem again as i said before, people will ALL want to go to a single city and they will complain to no end that that specific city is full, and be too stubborn to even start to consider the other cities as an option cuz thats unthinkable
    Locking 300 people out of the primary economy is "close enough"? I'm so glad you're not in charge of this game, because holy ****. . .
    (0)

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