It's more like, "would you like to pay 50,000 for a paperweight right now, cash up front only, knowing that in six weeks the prices drop to 10,000?"
Housing is useless (no buffs, no advantages to owning), attaching multi-million gil price tags to it is stupid.
At least a car provides a utility in that it will get you from one place to another, and a nice car will do it in style.
Housing in ARR provides no utility, it is pointless.
This is no different from the devs releasing a special minion and charging 250,000,000 gil for it. All the minion does is follow you around, it provides no actual in game usefuless.
That's not to say that the devs should get rid of anything that is strictly vanity (minions/titles). Those things are still fun, and there can be a value attached to them, and they can be a decent minor gold sink to balance the economy... you just can't bank on them to sell at astronomically high prices, because they won't. Would someone who has 300 million gil sitting around pay a million for a minion? Maybe. Will they spend 75% of their bankroll on a minion? Of course not. Especailly not if the devs come out a week after the minion goes up for sale and say, "oh, and in 6 weeks the price will be 50% of what it is right now... and we might drop it much lower than that if necessary".
I don't know if the devs understand this or not. No one who has 250,000,000 gil sitting around is going to spend it on something that will provide them zero utility.
Give people an incentive (a small, non-game breaking one), and then they (at least a few of them, the Bill Gates types) will empty their bank account.
EDIT (since I'm at my post quota of 1 for the day):
I understand that down the road there will be things these FC houses can do. Right now, they do nothing.
It makes no sense. At least throw players who shell out ridiculously amounts of gil some kind of a bone. Maybe offer them a special piece of furniture if they buy before the New Year that will never be offered again. Or offer them an additional minor buff, or reduced transportion/repair costs.
Something, anything to provide incentive to buy now rather than wait till later.
Finally, the other red flag deturring people from impulse buying is that no one knows if small/medium/large plots are going to have different levels of usefulness. No one wants to spend millions of gil on a small plot, and then find out in 6 weeks that the feature they want (airship port?) is only available to large plots. This is another weird aspect of the housing fiasco. The only difference between the three types is the amount of (currently useless) items that can be put inside of said house. Some clarificaion from the devs would be nice, but, it's possible they don't even know.
I'm really only posting here because I find it fascinating that a game that has done so many things so well, has screwed the pooch so horribly on this aspect. (and because I'm bored because 75% of my office is out for the day)![]()