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  1. #41
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I like ffxiv graphics and mine are bad sine most are turned down. The better the graphics in an mmo the laggier the system. There is a graphical differance between a single player game and a mmo. Mostyly due to being able to run the game with a ton of ppl playing. Like most ppl in ffxi had to turn off effects due to lag of spammy black mages. Honestly though. For an mmo ffxiv looks pretty good graphicaly. And this is from playing on all low settings.
    Wait. Are we talking about graphics or art style? Because as long as you can get a good style, graphics shouldn't matter too much.

    Sure it's easier to paint a masterpiece with brush over a cotton swab, but it's not impossible...I don't know where I'm going with this.

    At least it wasn't as bad as Legend of Mana.
    TO HELL WITH YOUR OPINION!
    (2)

  2. #42
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Victor View Post
    This game is well beyond salvation
    No it's not, that's just Hyperbole

    Quote Originally Posted by Zantetsuken View Post
    Exactly.

    The graphics engine can do amazing stuff but they haven't really used it yet.
    You're absolutely right....
    People are impatient.. plain and simple....
    What good would it do to increase the particle FX, or water FX or natural lighting or rendered objects on a game that already recommends a GTX 460 or better... on an engine that was made for PS3 OGL and X360 DX9?
    They increase that and then what? You need a GTX 480 or Radeon HD 5870 or better to even get the thing running smoothly?
    People... there is a process....
    The middleware (specifically graphics) engine and the battle system reciprocally affect each other and need to be sorted out, and optimized before we can even begin to see anything else.... yes, there are multiple teams working on the game... but most teams can do nothing until they are familiar with the new battle system and the optimizing of the engine. Both of these changes should also affect perceived lag and latency in the game and it's controls.... which affects the animations even more....
    But SE knows players want instant gratification... i think Yoshi should have taken the first 6 months in "office" and said "No updates, we are overhauling the game engine to at least support directX 10, then we can talk about what the game needs"
    and the future of FFXIV could be built on a more solid ground. Then they could redo many of the formulae that cause too frequent server requests and contribute to the global latency encountered in the game...
    But no... He has had to talk about Auction houses and grade 6+ gathering nodes instead of focusing on the root of the games issues....
    the one thing you have to understand is Yoshi-P's name is on this game now, this is his life... if you're complaints and constant nagging fuck up the game, you just move on to the Old Republic or Oblivion 5, while the developers could lose a lot more than a few ranks invested in a fictitious pixels powered by moving electrons....

    And for the record.. Chrono Cross sucked a fat one.... As did Legend of Mana
    Chrono TRIGGER and SECRET of Mana for the win
    (1)
    Last edited by Rydin; 06-14-2011 at 09:46 AM.

  3. #43
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
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    130
    Quote Originally Posted by Neptune View Post
    Hiromichi Tanaka, what went wrong. And I don't ask that rhetorically. I'd really, truly like to know.

    I've recently started playing Chrono Cross, also produced by Tanaka, and wanted to share some of the battle effects from it. If nothing else I think this should serve as good material for the team to base the new battle effects on, assuming they are in fact working on them.

    Fireball
    http://www.youtube.com/watch?v=6LJK3T3abNk&t=4m56s

    Magmabomb
    http://www.youtube.com/watch?v=6LJK3T3abNk&t=1m52s

    Uplift
    http://www.youtube.com/watch?v=TABZC5TV7ro&t=1m10s

    Air and Water attacks
    http://www.youtube.com/watch?v=p8SdHoQHpvg&t=3m25s

    And just for fun FF7 battle:
    http://www.youtube.com/watch?v=gqddi...eature=related

    What the hell happened in between these PS1 games and FFXIV. I don't really know, but for now, I'll be on the PS1.
    Now you're just being ridiculous.
    (2)
    Last edited by Sykora727; 06-14-2011 at 10:47 AM.

    -Maddix Tillie

    http://forum.square-enix.com/ffxiv/threads/8666-Please-make-XIV-Resemble-FF-Franchise-Cities-Need-Color

  4. #44
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    a focus on awsome gfx is messing up games just like autotune is destroying music.
    (0)

  5. #45
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KumaAkuma View Post
    What a load of bull. The spells the OP linked were all 3D animated and could all have been used in real time battle.
    Except you can't see your character in a good number of the shots, particularly the more epic ones. Not good in a battle system that has multiple players trying to do things at once that could be relevant to you at less than a moment's notice. In Cross' battle system, or almost any single player game for that matter, the game can control the timing of moves because it only has to worry about a single player, not where everything else is. An MMO leaves much of the battle flow out of the server's control, so it can't afford to suddenly switch to a different camera angle due to the risk of upsetting the battle progression (causes players to rage like nothing else).

    Thus, you will very very rarely see effects involving changed angles and camera movements in this game. If you could, our current visuals would stand to beat Cross' with a wide, smug grin.


    I'll give you a more recent example. FFXIII's ultimate moves (Army of one, Highwind, etc) looked epic because:
    - The time flow slowed down at strategic moments to give nice poses (not viable when other players are participating as well).
    - The camera angle changed to frame the strike perfectly (meanwhile in an MMO, that other monster is hitting you at the same time and you can't see it).
    - The game controlled monster positioning, obstacle positioning and character movement in line with the streamlined battle system, making these possible (the battle is done in a cutscene, not on the map).

    Now imagine what those moves would have looked like if things were not slowed down or framed. "Fang just does a quick dragoon jump."
    (2)
    Last edited by Catapult; 06-14-2011 at 01:32 PM.

  6. #46
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Catapult View Post
    Except you can't see your character in a good number of the shots, particularly the more epic ones. Not good in a battle system that has multiple players trying to do things at once that could be relevant to you at less than a moment's notice. In Cross' battle system, or almost any single player game for that matter, the game can control the timing of moves because it only has to worry about a single player, not where everything else is. An MMO leaves much of the battle flow out of the server's control, so it can't afford to suddenly switch to a different camera angle due to the risk of upsetting the battle progression (causes players to rage like nothing else).

    Thus, you will very very rarely see effects involving changed angles and camera movements in this game. If you could, our current visuals would stand to beat Cross' with a wide, smug grin.


    I'll give you a more recent example. FFXIII's ultimate moves (Army of one, Highwind, etc) looked epic because:
    - The time flow slowed down at strategic moments to give nice poses (not viable when other players are participating as well).
    - The camera angle changed to frame the strike perfectly (meanwhile in an MMO, that other monster is hitting you at the same time and you can't see it).
    - The game controlled monster positioning, obstacle positioning and character movement in line with the streamlined battle system, making these possible (the battle is done in a cutscene, not on the map).

    Now imagine what those moves would have looked like if things were not slowed down or framed. "Fang just does a quick dragoon jump."
    I'm not saying all the spells in Chrono Cross can be used, but you are saying all of them can't be used. Which is still a load of bull. Stop with the generalisation of Chrono Cross and focus on the elements the OP is pointing at: the basic spells that are 3D animated that can be seen from any point of view. He didn't bring up any spells that change the whole enviroment, which wouldn't work in mmorpg with multiple people with different camera views.

    Or did I get all wrong and are you truly saying that Fireball Magmabomb Uplift ...Omnislash really wouldn't work in mmorpg setting?!
    (0)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  7. #47
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Let's beat this dead horse again shall we?
    (0)

  8. #48
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I'm happy to beat this dead horse as SE seems to be still in denial that it's an issue to begin with.

    Even worse are weapon skills.

    it's always the going "number two" animation paired with the same lame effect.
    Good luck telling what move your party member just did based on that.


    I think IX was the high point of graphics on ps1:

    http://www.youtube.com/watch?v=HW4eKTkOpHg

    also art team take notes on how interesting backgrounds were made back then?

    UI team: that's an FF ui right there do you see a wow-bar anywhere in there?
    (2)
    Last edited by Seif; 06-14-2011 at 03:30 PM.

  9. #49
    Player
    Corrderio's Avatar
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    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Actually they already made a statement about animations being very weak so there isn't much of a reason to bring this up again.
    (1)

  10. #50
    Player
    charliesheen's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Neptune View Post
    What are you smoking?
    What am I smoking? I'm clean man. Got the tests to prove it. I just have the clear vision to see the gaping flaws in your logic. It isn't my fault if you can't process my brain. D'uh. I'm a warlock and you are just you.

    Chrono Cross simply doesn't have 'better graphics' than FFXIV. Better animations it may have for spells (perhaps a better topic title young troll) but better graphics it does not.
    (1)

    How many times can they mess up pre-order codes?!?

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