Yea, Ive thought about this, and sense beta there still has been conflict with certain things. Even though the game hasnt changed much from what i can see sense open beta. And the things that needed to be changed the limit the gameplay a whole lot, sense there is that fatigue system that practically punish hardcore players for playing more then casual players. Which really really was a stupid move... shouldnt try to equal that out at all... but yea..
Thoughts of what i think should change from what i could see...
Guildleves: I see that it resets every 35 hours, and none of the done guildleve quests get removed from the journal when the timer is up. I think the timer should be reduced to between 12 hours to 24 hours. Around there, that way you can do 8 of each regional and local a day, and you can comeback the next day knowing your going to be doing them again. You can do all those level quests in less then 24 hours, and alot of players are on for a long time. So having a variety to do is nice as well as doing some stuff again sooner...
Anima: I see you get 1 anima every 3 hours... Thats really silly. Id say that every 1 hour for 1 anima would be nice. Seeing that its the -only- way to get to the next city without walking threw vast geography for over 30minutes. You create these fatigue rules and make the casual and hardcore players equal in leveling speed or try too but you make them take FOREVER to regenerate anima?
UI lag: i didnt realize it was a UI lag, i knew it was there and there is a delay between my keyboard clicks and when it responses. This also effects crafting like logging, clicking the button when cutting wood, it doesnt stop at the exact time you press your button. So then you miss your chop.
Crafting; Crafting system is reallllllly intense, its not incredibly bad. Its just things branch of so indepth its hard to keep track of things. You can -just- be a weaver.. You also need to be a leather worker, alchemist, and a botanist. Instead of winning recipes threw guildleves. That maybe could be taken out and put in some kind of ingame book with lists of recipes. Like maybe some kind of library where you can buy a book that you read with the list of those recipes.. I dunno, sense you can basically make anything. You just need to know of its existence. I think an ingame book would be helpful too.
Dont flame me for some of my ideas, they were just thoughts. Atleast these are the things i encounter i have a huge problem with. Some of the timing on the stuff seem like they just pulled it out of their butt... crafting.. i can look up online all this information and recipes but my computer slows down alot when i tab the game and use the browser.. so it slows down alot and i get frustrated trying to do it. Im not sure if these are the bestest way to solve them, just thoughts really.. just thoughts.