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  1. #1
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ApplePie View Post
    That's only because the emphasis of that game was constant casting of the same spell. Not all the spells were projected to the target. I believe only aero and fire were projected. The other spells just went "poof" hit and damage.
    This has made me sad for a long as I have played CON (and to that extent, THM)
    (0)

  2. #2
    Player

    Join Date
    May 2011
    Posts
    7
    I laughed when I saw Chrono cross thrown up there because for the last few days I have been playing it too and it is a fun game and story... some of dialogue isn't that great though, a bit cheesy, but I can deal with those 1 liners here and there. See S.S Invincible first encounter with the ghosts, lolFargo. Nothing to contribute to the post. Yes AM was great well worth 8 seconds or was it 13? For freeze to go off... think 13 was with a sc, meh.
    (0)

  3. #3
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    the battle effects are incredibly underwhelming and uninspired. I was about to shout "blasphemy!" until I read your entire post and realized you meant the effects, not the actual visuals in its entirety.

    You're given a next generation platform, and the best you create is what's in this game? If I were a developer and given the opportunity, I'd have crafted beautiful effects. Not to mention they had to increase the size of effects because not only are they relatively boring, but they were small too..
    (1)

  4. #4
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Better graphics in Chrono Cross? What are you smoking dude?

    Chrono Cross had more exciting animations, but it certainly isn't 'better' graphics. We all know FFXIV was a rushed mess, but this is more scraping the bottom of the barrel trolling.
    (5)

    How many times can they mess up pre-order codes?!?

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by charliesheen View Post
    Better graphics in Chrono Cross? What are you smoking dude?
    What are you smoking?
    (0)
    Last edited by Neptune; 06-14-2011 at 04:49 AM.

  6. #6
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    *facepalm* There's something to remember about these graphics.

    You're dealing with a real-time battle system, not turn-based. Spell effects are not allowed to take their time. Nor can they change viewing angle for your optical pleasure. One of the reasons older games had "fancier" graphics is because they were able to employ cinematic framing techniques. This is not available in our battle system.

    You simply can't compare a fixed-positioning, turn-based, cinematographicly designed graphics system to one designed to be played in motion. It's like comparing carrots with kiwi fruits.
    (2)

  7. #7
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Catapult View Post
    *facepalm* There's something to remember about these graphics.

    You're dealing with a real-time battle system, not turn-based. Spell effects are not allowed to take their time. Nor can they change viewing angle for your optical pleasure. One of the reasons older games had "fancier" graphics is because they were able to employ cinematic framing techniques. This is not available in our battle system.

    You simply can't compare a fixed-positioning, turn-based, cinematographicly designed graphics system to one designed to be played in motion. It's like comparing carrots with kiwi fruits.
    What a load of bull. The spells the OP linked were all 3D animated and could all have been used in real time battle.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #8
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KumaAkuma View Post
    What a load of bull. The spells the OP linked were all 3D animated and could all have been used in real time battle.
    Except you can't see your character in a good number of the shots, particularly the more epic ones. Not good in a battle system that has multiple players trying to do things at once that could be relevant to you at less than a moment's notice. In Cross' battle system, or almost any single player game for that matter, the game can control the timing of moves because it only has to worry about a single player, not where everything else is. An MMO leaves much of the battle flow out of the server's control, so it can't afford to suddenly switch to a different camera angle due to the risk of upsetting the battle progression (causes players to rage like nothing else).

    Thus, you will very very rarely see effects involving changed angles and camera movements in this game. If you could, our current visuals would stand to beat Cross' with a wide, smug grin.


    I'll give you a more recent example. FFXIII's ultimate moves (Army of one, Highwind, etc) looked epic because:
    - The time flow slowed down at strategic moments to give nice poses (not viable when other players are participating as well).
    - The camera angle changed to frame the strike perfectly (meanwhile in an MMO, that other monster is hitting you at the same time and you can't see it).
    - The game controlled monster positioning, obstacle positioning and character movement in line with the streamlined battle system, making these possible (the battle is done in a cutscene, not on the map).

    Now imagine what those moves would have looked like if things were not slowed down or framed. "Fang just does a quick dragoon jump."
    (2)
    Last edited by Catapult; 06-14-2011 at 01:32 PM.

  9. #9
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Catapult View Post
    Except you can't see your character in a good number of the shots, particularly the more epic ones. Not good in a battle system that has multiple players trying to do things at once that could be relevant to you at less than a moment's notice. In Cross' battle system, or almost any single player game for that matter, the game can control the timing of moves because it only has to worry about a single player, not where everything else is. An MMO leaves much of the battle flow out of the server's control, so it can't afford to suddenly switch to a different camera angle due to the risk of upsetting the battle progression (causes players to rage like nothing else).

    Thus, you will very very rarely see effects involving changed angles and camera movements in this game. If you could, our current visuals would stand to beat Cross' with a wide, smug grin.


    I'll give you a more recent example. FFXIII's ultimate moves (Army of one, Highwind, etc) looked epic because:
    - The time flow slowed down at strategic moments to give nice poses (not viable when other players are participating as well).
    - The camera angle changed to frame the strike perfectly (meanwhile in an MMO, that other monster is hitting you at the same time and you can't see it).
    - The game controlled monster positioning, obstacle positioning and character movement in line with the streamlined battle system, making these possible (the battle is done in a cutscene, not on the map).

    Now imagine what those moves would have looked like if things were not slowed down or framed. "Fang just does a quick dragoon jump."
    I'm not saying all the spells in Chrono Cross can be used, but you are saying all of them can't be used. Which is still a load of bull. Stop with the generalisation of Chrono Cross and focus on the elements the OP is pointing at: the basic spells that are 3D animated that can be seen from any point of view. He didn't bring up any spells that change the whole enviroment, which wouldn't work in mmorpg with multiple people with different camera views.

    Or did I get all wrong and are you truly saying that Fireball Magmabomb Uplift ...Omnislash really wouldn't work in mmorpg setting?!
    (0)
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  10. #10
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    FF VI had better spell effects
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

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