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  1. #1
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    It has flashier particle effects, not graphics. Even XI (a 2001 PS2 game) has better particle effects and continues to. In essense the magic/ability effects suffer from what the rest of the game suffered from -- rushed release. A lot of it literally screams placeholder if you've ever done particle design before.
    (12)

  2. #2
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Jennestia View Post
    It has flashier particle effects, not graphics. Even XI (a 2001 PS2 game) has better particle effects and continues to. In essense the magic/ability effects suffer from what the rest of the game suffered from -- rushed release. A lot of it literally screams placeholder if you've ever done particle design before.
    It would be nice if it was all placeholders. My suspicion is that they had to do 2D spell effects because of their tangled up engine. If you look around at Chrono Cross there not just particle effects but polygonal battle effects as well, unifying nicely under the umbrella term graphics.
    (0)

  3. #3
    Player
    Fensfield's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Neptune View Post
    It would be nice if it was all placeholders. My suspicion is that they had to do 2D spell effects because of their tangled up engine.
    CrystalTools was used for Final Fantasy XIII as well, you know >.>;
    (1)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    362
    Quote Originally Posted by Fensfield View Post
    CrystalTools was used for Final Fantasy XIII as well, you know >.>;
    And the funny thing is, many gamers loved the spell effects from that game, especially the Area of Effect spells.

    In FFXIII, the basic lower level spells had mostly bland animations, such as the ones in FFXIV, but when you advanced the crystarium, the effects and spells were dramatically better. The spells in FFXIV are neither better nor more bland than FFXI's spell effects, and nobody complained about them because the graphics for higher level magic was mostly present before the vast majority of players joined the game on the NA/EU side.

    My only issue with the effects are for DoW with almost each weapon skill looking the same and each Ancient Magic spell looking extremely dull compared to past Final Fantasies, and both raising spells have no animation. I'm perfectly fine with the way my current spells look. I don't want my Fire I looking like what a Firaja VI would look like. And if you actually look at the spells in those games posted above, the lower level spells are comparable to FFXIV's lower level spells.

    Perhaps wait for Tier-3 spells and hope for some minor revisions for the current lackluster DoW weaponskills/AM/raise animations that SE stated they are revamping?
    (1)
    Last edited by ApplePie; 06-13-2011 at 08:12 PM.

    Quote Originally Posted by GreatLeviathan
    Prolly live in their mommy's basement playing the game 23/7.

  5. 06-13-2011 02:44 PM

  6. #6
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jennestia View Post
    It has flashier particle effects, not graphics. Even XI (a 2001 PS2 game) has better particle effects and continues to. In essense the magic/ability effects suffer from what the rest of the game suffered from -- rushed release. A lot of it literally screams placeholder if you've ever done particle design before.
    Exactly.

    The graphics engine can do amazing stuff but they haven't really used it yet.

    Also, there is no point in working on enhancing the spell effects until the list of spells is finalized in accordance to changes in the battle, class and job systems.

    My guess is that the tweaks (level up fanfare, 'larger' spell effects, etc) we've had over the last few months have been attempts to keep players involved while they work on the big stuff. When the FFXIV team unveils the class/battle/terrain changes and the subsequent tune-ups following them, the game will start looking very nice indeed.

    Just have to be patient.
    (2)
    Last edited by Zantetsuken; 06-13-2011 at 08:21 PM.

  7. #7
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    They where trying to go for a more realistic/believable art style.

    Not being a spell user I don't really care how it turned out.
    (1)

  8. #8
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Gramul View Post
    They where trying to go for a more realistic/believable art style.

    Not being a spell user I don't really care how it turned out.
    Well you know, even though you aren't a spell user, with good effects you would still enjoy them as a bystander.
    (0)

  9. #9
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Neptune View Post
    Well you know, even though you aren't a spell user, with good effects you would still enjoy them as a bystander.
    Eh. If I've seen an irradient force blast fourth from the bemused grasp of a mender of the vast aether once, I've seen it a thousand times.
    (2)

  10. #10
    Player
    KumaAkuma's Avatar
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    Mar 2011
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    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    I get your point but I'll take Chrone Trigger over Chrono Cross any day though.

    They wanted to make things more realistic, but realism = boring. Games are all about extremes, atleast they used to be.
    (4)
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