Would require redoing almost the whole game. Not to mention client side hit detection comes with its own can of worms. Best option is reduce the update time, which they already did for certain dungeons.
Would require redoing almost the whole game. Not to mention client side hit detection comes with its own can of worms. Best option is reduce the update time, which they already did for certain dungeons.
What can of worms exactly?
As for position checks, they are only a part of the effect this has on the game. It extends to far more than dodging AoEs. As OP has already illustrated.
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
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