Results -9 to 0 of 10

Threaded View

  1. #9
    Player
    Teleniel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    217
    Character
    Tele Nariel
    World
    Goblin
    Main Class
    Arcanist Lv 60
    I see both sides of the content coin. There is plenty to do, but not very much of any *one* thing.
    PvE : Content lock on il80/90
    PvP : 1 battle arena
    Crafting/Gathering : no substantial market

    Also if you were already 50 on all classes from 1.x there is less to do... but you should have expected that, and that the game wasn't only going to be catered to post 50 gameplay.

    you can run all the dungeons you want but at a certain point it's not player progression (aside from the gil/spirit bond from killing enemies) which is a hard bullet to bite.

    Coil : 2 hours (turn 1-4 with a static group, maybe even turn 5)
    Crystal Tower (assuming you lot a random piece first run) : 1hr
    Beastmen Daily : 30min x7 = 3.5hrs
    Capping Myth (250 tomes) = 2hrs (assuming daily high level duty finder, and 30min)
    total : 8.5hrs of regular gameplay a week to hit your daily "caps" of max-level content.

    now if you add time for *other* content, or for not having a static this balloons quite a bit.

    I do think the game has promise though and as more content types appear the lockouts will be less of a problem with players spreading around the time they spend in each bit of content.
    (1)
    Last edited by Teleniel; 12-26-2013 at 05:41 AM.