Results -9 to 0 of 34

Threaded View

  1. #33
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    I'm saying all these crafters that complain and moan that we're not making good enough gear are lazy, as there obviously not really fully thinking it out.

    1. Quests all drop nq garbage. running dungeons gets you gear, usually one or two drops at a time. In the time it takes to run one, maybe two dungeons, I can craft a full set of gear for every 5 levels of any class I'm leveling. I can two slot meld it (don't have to pentameld) incredibly cheap, because yoru only gonna be using I and IIs for anything anyway. Usually even teh first overmeld only takes 2-3 tries, and costs what? a few hundred gil? But no. apparently that's to much effort. Yes you can get by with just drops. meanwhile, I'm facestopping every DOW/M class to 50 because Ive made resuable BiS gear for every 5 levels of progression. I'm not that player slowing down every run because I've got 4 slots that are 20 levels below the dungeon. I speed up the run because I'm very well geared for every encounter.
    2. There is money to made. Just because we're not all gillionaires doesn't mean crafting is broken. I'm not making millions a day, but I'm making more then enough to be self sufficient.
    3. While some people grind dungosn for philo over and over again to get there i70, I've crafted two stars with the self sufficient money Ive made for every class, as soon as it hits 50, BAM, its an i70 class, ready to work on higher content towards end game gear.
    4. besides coil and extreme primals, rarely is there anything higher then i70 in PF. And if I wanna raise my ilvl beyond i70, it's fairly easy to do when all I have to do is replace a few pieces.


    People complain that crafting is either worthless, or the worthwhile stuff is too expensive. this is just not true.
    DoW/M can spend lots of time grinding dungeons for stuff. DoH can spend time makign money, then making better stuff. Either way takes TIME. For some reason crafters just don't want to spend time after they hit 50. But getting to 50 on a crafter is a fraction of the time to get to 50 on a DoW/M, if your smart about it. And when you get to 50, you can do alot of things if you continue to invest TIME. dont' expect everything to just magically be handed to you when you hit 50. DoW/M don't magically get their relic. that have to do 5 fights and dungeon.

    Is crafting perfect? no of course there are things they can do to make it better. But its not as bad as many people make it out to be once you've researched it abit more. Its already greatly improved in 2.1 with the materia and philo market crashing. making stuff has gotten easier. I've leveled and geared every craft, and I continue to invest time in it, and I get rewarded for the TIME I put in after hitting 50.

    and two stars aren't hard to craft. do a little math and abit of research, compensate for lower gear with food and hq materials if you have to. it takes all me all of an hour of crafting to make 50k gil which is enough to by 9 philo mats usually. everything else is easily gathered or cheap. then when my stuff sells the next day, I log on and craft a two star in two minutes.

    mean while someone else could run duty roulettes for a couple days or grind WP for 2 hours to get that body piece or whatever. Different work, but more or less same time spent. while people are grinding garuda hm over and over again hoping for there drop so they aren't that dude running into titan HM with a crappy i55 weapon, usually in multiple fail groups that take a few hours only to maybe get a drop only to have it ninja'd by someone else who can need, I have better crafted weapon take took me all of two minutes to make for my entire relic quest. just all a matter of perspective.
    (0)
    Last edited by cearka; 01-29-2014 at 05:23 AM.