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  1. #22
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Bloodclaw View Post
    I am sorry, I think a more direct and simple statement needs to be made to get things through to the devs.

    Crafters are getting the shaft:

    *We level a class, spending a lot of gil, for stuff that only sells to other crafters.
    The question should be why aren't you making this stuff yourself.

    *Items are free for equal or better with actions.
    HQ crafted gear has the same primary stats as green gear. It's sells very well and I've made a lot from it.

    *End game stuff is ether too week or costs too much!
    Well Yoshi said crafted gear will not compete with end-game gear. Plus with the infusion of tombs from rullete and beast quests, philo crafting mats have come down considerably in price.

    *Give crafters items equal in power to dungeon drops to make.
    -Reasoning, your leveling a class in JUST making items, nothing else, you should be rewarded.
    Crafting HQ gear is the equivalent of rerunning dungeons to get the best gear for your current level. It's already in game.

    *Give crafters items BETTER than dungeon drops, but make it require dungeon drop materials.
    -Reasoning: Again, reward the ones who both try to do crafting and dungeon grinding for the good items. Perhaps make these look better, or look the same but have better stats?
    So you want progression gear to go through crafting. Gatherers jack the crafters, who in turn jack the final customer. You want to go back to launch where people were charging 1 million gil for 2-star items but the average adventurer has 250k from the main story? No thank you. People can strive for end-game gear that has fixed costs and prices. Not speculative bubbles which is what the AH is. That would be quite simply, a disaster.

    *Make End-Game crafting items cost the same as the item level equivalent from drops, not MORE!
    -Reasoning: We would have already payed for the vanity with the hours/days and gil getting the crafting class/es up to that level and getting the gear to even work on these items. If you can't make them yourself, they usually cost about 20k each piece on my server last I checked, and that adds up!
    And if you can make them yourself, then all it costs is your time. There is no end-game content for crafting. There is no royal diadem that needs to be made to slay Bahamut. No culinary knife to make the meal to feed a grumpy Titan, or spinning wheel to make Garuda that outfit she really wanted because she really is a misunderstood primal. The only purpose for end-game crafting gear is to craft items easier. That's it.

    *In the end; effort is not giving us enough reward.
    Enough reward. A failry subjective goal. What margin do you deem appropriate?
    It all depends on perspective. Crafting has given me 1/3 of my income. Is that too much or too little? Personally, I think it's just fine.
    (2)
    Last edited by OldGeezer; 01-29-2014 at 02:09 AM.