Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 34 of 34
  1. #31
    Player
    ShinigamiB06's Avatar
    Join Date
    Sep 2013
    Posts
    172
    Character
    Shinigami Soul
    World
    Famfrit
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by OldGeezer View Post
    Enough reward. A failry subjective goal. What margin do you deem appropriate?
    It all depends on perspective. Crafting has given me 1/3 of my income. Is that too much or too little? Personally, I think it's just fine.
    You are right. It is subjective, like virtually everything else in this [or any other] game. But in my opinion 1/3 is too little. If you think about it, when u incorporate a crafting system into a video game, isnt it basically implied that its purpose is more economical than anything else? you could literally make an mmo where items and gear are acquired solely from killing enemies. and this would take out the need for money. but incorporating money * and crafters* seems to me to be intended for the economy.

    but like you said, in the end its all subjective.
    (0)

  2. #32
    Player
    OldGeezer's Avatar
    Join Date
    Sep 2013
    Posts
    139
    Character
    Kallen Statdfeld
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by ShinigamiB06 View Post
    You are right. It is subjective, like virtually everything else in this [or any other] game. But in my opinion 1/3 is too little. If you think about it, when u incorporate a crafting system into a video game, isnt it basically implied that its purpose is more economical than anything else? you could literally make an mmo where items and gear are acquired solely from killing enemies. and this would take out the need for money. but incorporating money * and crafters* seems to me to be intended for the economy.

    but like you said, in the end its all subjective.
    But like I said, I don't spend too much time at it. Crafting is about 1/4 of my time yet it gives me 1/3 of my income while questing/leves/beast quests/dungeon grinding gives me 2/3 of my income, but it's 3/4 of my time. For me, crafting is by far the most profitable venture. If I look at the time spent towards all other endeavors, crafting gives me 1.5 times the income compared to the time spent in everything else. I've made 40k in one night of selling HQ items. Not much else in the game allows you to do that.
    (0)

  3. #33
    Player
    Starplayer's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    130
    Character
    Belle Rose
    World
    Hyperion
    Main Class
    Archer Lv 50
    Seriously, I'm visualizing a dev meeting, pre 2.0, where the devs are discussing the crafting system and how they should go about it's implementation. Now place yourself in the room and consider what your response would be when Yoshi looks at everyone and says, "I envision a crafting system where wealthy players can max out all professions in a week without ever crafting a single item". I know what my response would be, what would yours be?
    (0)

  4. #34
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Starplayer View Post
    Seriously, I'm visualizing a dev meeting, pre 2.0, where the devs are discussing the crafting system and how they should go about it's implementation. Now place yourself in the room and consider what your response would be when Yoshi looks at everyone and says, "I envision a crafting system where wealthy players can max out all professions in a week without ever crafting a single item". I know what my response would be, what would yours be?
    Yes
    I wounder why they changed the way the crafting leves worked.
    In 1.0 the crafter got all the mats he needed from the leve (didn't need to buy it from AH) but needed to craft the item himself.

    Seeing that now the name of the crafter show up on the item, there should be a name check which compare the name on the item with the name of the character to be sure that the character crafted it himself. That would be much better than the current system, where a crafter can just buy his exp with gil without crafting a single item.
    (0)
    Last edited by Felis; 01-30-2014 at 03:17 AM.

Page 4 of 4 FirstFirst ... 2 3 4