Results 1 to 9 of 9
  1. #1
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73

    Request for DoH/DoL specialization.

    This is something I would really like to see in the game, so I am posting my idea/suggestion to see if it would gain any support or if developers would note it.

    FFXIV has the armory system making it possible for everyone to level every job, and while I find that fantastic for DoW/DoM jobs, I do not find it to be very efficient for DoH/DoL jobs.

    In the end, everyone will have every crafting and gathering jobs leveled, anyone can make anything they want themselves or gather anything they want, making it nearly impossible to profit out of these jobs or to help people.

    I don't know how it would be done, but I really would like to see a specialization in these jobs. Either you would do some sort of quest for one of the jobs and gain something.. more..skill? A soulstone? More levels? I don't know. After which you would be better in this crafting or gathering job than anyone who did NOT pick that specific job.

    Add more recipes that are "higher level" for those jobs. Or give them new skills beyond that point.

    I would prefer to be able to pick one DoH and one DoL job, but if needed, just one from either category would be swell too, I guess. Picking a gathering specialization would feel risky but fun. /smiles
    (7)

  2. #2
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    i have thought about this for a very long time and would also like to see some sort of specialization either for individual crafts or for categories. I love the armory system but the fact that anyone can gather and craft anything and everything is really crippling the economy, imo. Aside from making things for myself and close friends, having all 50 crafts has really not been beneficial to me in monetary value aside from the first two or three weeks after release.

    My idea would be to implement this when level cap is raised...like you can choose a craft to level to the new max where all the ones you didn't choose would be capped at a lower level ala FFXI.

    I guess a simple quest for specialization would work too.
    (2)

  3. #3
    Player
    KikInperi's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Kik Inperi
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I don't like this idea. I'd rather be able to do everything I want to do on one character rather than have to make alts.
    (2)

  4. #4
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    I'm not a fan of the idea of specialization in this manner, as I don't like feeling like my character is 'incomplete'. The ability to freely switch jobs was one of the 3 major selling points that drew me to this game.

    What I would be OK with are limited-duration 'guild allegiances' or something to that effect that allows you to use certain facilities or get access to certain materials from one guild for a period of time.
    There are 2 real ways this could work:
    1) You get credits for the time you're in the guild (and can potentially earn more through dailies):
    Think of it kind of like leve-allowances that only stack for a particular guild for a period of time, only these are required for high-level crafts.
    You can change allegiances at any time, but these then reset.
    or
    2)
    There are certain, untradable crafting mats or facilities you can use and can buy freely, but only while you've pledged allegiance to a particular guild. You cannot change your allegiance once pledged for a specific period of time.

    Basically, anything that permanently locks you into one path though is no good...
    (2)

  5. #5
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Hmm, sure, I'd be OK with temporary allegiance. Shame, I thought more people would want variety and the possibility of actually benefiting from leveling the jobs. :/
    (0)

  6. #6
    Player
    ArchimedesVandiir's Avatar
    Join Date
    Oct 2012
    Posts
    38
    Character
    Vanessa Starborn
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    In all honesty I think it's fine the way it is, I didn't spend gil and tons of my time leveling all my crafts and gatherers to 50 to have to pick one of each that I want. I do however understand where your coming from and think that leveling these classes is far too easy, they need to remove the triple turn in hq bonus leves for a start. DoW and DoM don't have any triple turn in leves that I recall for more xp or gil. There are already too many crafters and gatherers saturating the market with goods and basically destroyed the economy because they're too easy too level.
    (0)

  7. #7
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I think specialisation is a good idea, but there needs to be meaningful interaction between end game crafting and end game pve/pvp for there to be a sustainable balance between the amount of sellers and the amount of buyers.
    (0)

  8. #8
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    It's also often overlooked there there will always be plenty of people without crafting/gathering classes leveled, just because the playstyle doesn't interest them. Not everyone enjoys, or can even stand, the systems in place to level these classes, and they'd far rather farm gil to buy what they need or gather mats to have their FC mates help them out then ever touch the stuff themselves.

    There will never come a time when everyone has everything. I doubt even 3/4ths of the population will ever be completely self sufficient.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Before specialization I think they need to work on integrating DoL/DoH into DOW/DOM better since they are a bit shortsighted atm. It's seen as more vanity, maybe some gear but overall housing seems to be the main focus. PVP doesn't seem as focused since best gear is purchased where they really should of have it where you can craft the best gear as well, unless I'm mistaken.

    Ways they can improve DoL/DoH can be things like:
    Treasure Maps that grant access to special locations in dungeons that one can normally not reach. These maps would be sold as x dungeon map and when used inside the dungeon would reveal a new location/open a door and allow for exploration to a special area where you could find treasure, a boss or just a trap. This would however be designed more towards premade groups since DFing something like that could be troublesome.

    Learning Recipes, with the beastmen quest I'm surprised they didn't make learnable recipes yet,they could of made 1-2 for rank 2 and then 2-4 more for rank 3. They could of been vanity armor that mimiced what the beastmen wore or even vanity of their weapons or actually battle worthy gear.(Though this could later tie into housing where if they grant recipes for access to their forges and other crafting means that can be put into a player's house it could add depth to DoH)

    Again with treasure maps, would say make sure to have different tiers as they expand on the system, they have the can only get 1 every 18hrs atm, if they release more maps say designed towards finding unique DoL gathering items or dungeon instance locations that they would both have their own unique timers.

    The DoL unique gathering location map could have a price of needing a tribute in order to havea chance to find them, so say a Botanist had to tribute 99 rosewood logs to have a chance of finding the map, by doing this you start to dwindle down the useless loot on the market and actually make them useful.

    With the Dungeon treasure maps could have the same 18hr wait time as the ones we have now but on separate timers so you would be able to get 1 of each of the maps and not be tied down to only finding 1/3 types of maps.

    They have a lot of options when it comes to these concepts I hope they talk more about treasure hunting, cause while it was something I was looking forward to, I wish it did involve more than just finding maps, to chest to fight something, not everything has to be about fighting, it would be fun if they had maps that could actually be used by DoL or even DoH, DoL maps of course would send players to a unique gathering location and for DoH it could be need to make x item and place it in y location for a reward.

    All the above ideas/concepts could be good ways to revitalize the market, since one issue atm is the stagnant items in the game or ones that lack value because other items easily replace them, if the Dev team can work on making the stagnant items useful again it will liven up the market a bit rather than the focus only be on a few key items.
    (1)