Quote Originally Posted by Xerich View Post
I think the rewards would need to be very well thought out and executed in order to keep it fresh. I don't know, maybe offer things like Fantasia potions, or tokens (philosophy/mythology) or have PVP fates that also offer rewards? I'm just brainstorming here, but I really think there should be something of meaning. I also think that whatever it is, it should be unique/untradable.
I think my big problem here is that I can't seem to think of what a good reward for a FATE would be. I think the minions are pretty fair, honestly, and there are a good number of minions you get exclusively from FATEs(Baby Bun, Baby Bat, Baby Rat, Smallshell, the Puk, Infant Imp...I'm probably forgetting a few). I also think the Behemoth and Odin rewards are pretty cool, even if they're mostly for vanity purposes.

But I can't think of what a FATE could give you that would be meaningful. Tomestones would be cool, but I feel like the amount would have to be at the bare minimum to avoid people zerging FATEs 24/7 to reach their caps within a day. Equipment might be neat, but since FATEs are rarely a test of any actual skill, I feel like giving anything other than vanity gear would be a bit unfair. As to Fantasia potions and the like, I think the idea as of right now is to implement Fantasia Potions on the Mogstation as an additional service.

The other big problem with giving meaningful prizes is, if it's something physical? A month after they implement the FATEs, nobody will bother doing them because they already have the prize they need. The only way to keep that content alive would be consumables, honestly.