Quote Originally Posted by Xerich View Post
Remove "tagging" - It does nothing but promote a "MINE! MINE! MINE!" attitude. Instead, make it based on actual participation, % of damage/healing...SOMETHING else.
It actually is. FATE participation, outside of parties, is based on the amount of damage dealt or enmity generated(through healing or tanking). For some reason, parties get a free pass so long as they participate a little, which is something that needs to be looked at, IMO.

Quote Originally Posted by Xerich View Post
Last, but not least: Have meaningful rewards.
The problem with this is that those rewards become less and less meaningful as people continue running the content. When you get a minion, or a mount, or barding or even equipment from the first runs, it's awesome. But, after a few days, you'll see those prizes end up on the marketplace...and after a few more days, they'll be getting sold for 20 gil a piece, if not less. Yes, you can make them unique/untradeable, but the more people that know about the rewards, the more will camp for that FATE specifically, and the less and less meaningful the rewards get.

Quote Originally Posted by Lyrinn View Post
Did not know about these so thank you for sharing. ^^

But we need exactly more FATEs like these. They need to be in the majority rather than in the minority. As for zerging, it's inevitable as it happens even in GW2, but I think they attempted to fix it by scaling mobs by the number of people who participated in it previously? I thought I heard something like that.
I agree, 100%. Those are the FATEs I actually enjoy doing. The Notorious Monster FATEs are in second place, so long as they're interesting/challenging enough, like It's Not Lupus, The Eyes Have It, and Go, Go, Gorgimera. Svara, too, to an extent.

...But at the same time, those FATEs also annoy me to no end, because it's always the worst tank that gets there first and gets half the field killed because he doesn't understand how to position the enemy....

And as to the mobs scaling, that's actually a change to 2.1. A change we never see because...nobody's doing FATEs anymore. :-p