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  1. #1
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Xerich View Post
    Remove "tagging" - It does nothing but promote a "MINE! MINE! MINE!" attitude. Instead, make it based on actual participation, % of damage/healing...SOMETHING else.
    It actually is. FATE participation, outside of parties, is based on the amount of damage dealt or enmity generated(through healing or tanking). For some reason, parties get a free pass so long as they participate a little, which is something that needs to be looked at, IMO.

    Quote Originally Posted by Xerich View Post
    Last, but not least: Have meaningful rewards.
    The problem with this is that those rewards become less and less meaningful as people continue running the content. When you get a minion, or a mount, or barding or even equipment from the first runs, it's awesome. But, after a few days, you'll see those prizes end up on the marketplace...and after a few more days, they'll be getting sold for 20 gil a piece, if not less. Yes, you can make them unique/untradeable, but the more people that know about the rewards, the more will camp for that FATE specifically, and the less and less meaningful the rewards get.

    Quote Originally Posted by Lyrinn View Post
    Did not know about these so thank you for sharing. ^^

    But we need exactly more FATEs like these. They need to be in the majority rather than in the minority. As for zerging, it's inevitable as it happens even in GW2, but I think they attempted to fix it by scaling mobs by the number of people who participated in it previously? I thought I heard something like that.
    I agree, 100%. Those are the FATEs I actually enjoy doing. The Notorious Monster FATEs are in second place, so long as they're interesting/challenging enough, like It's Not Lupus, The Eyes Have It, and Go, Go, Gorgimera. Svara, too, to an extent.

    ...But at the same time, those FATEs also annoy me to no end, because it's always the worst tank that gets there first and gets half the field killed because he doesn't understand how to position the enemy....

    And as to the mobs scaling, that's actually a change to 2.1. A change we never see because...nobody's doing FATEs anymore. :-p
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  2. #2
    Player
    Xerich's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Drogon Dreadfire
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by FMElan View Post
    It actually is. FATE participation, outside of parties, is based on the amount of damage dealt or enmity generated(through healing or tanking). For some reason, parties get a free pass so long as they participate a little, which is something that needs to be looked at, IMO.
    Yes, that's what I was trying to say originally I think. It just needs to be looked at and adjusted.

    Quote Originally Posted by FMElan View Post
    The problem with this is...[snip]
    I think the rewards would need to be very well thought out and executed in order to keep it fresh. I don't know, maybe offer things like Fantasia potions, or tokens (philosophy/mythology) or have PVP fates that also offer rewards? I'm just brainstorming here, but I really think there should be something of meaning. I also think that whatever it is, it should be unique/untradable.
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  3. #3
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Xerich View Post
    I think the rewards would need to be very well thought out and executed in order to keep it fresh. I don't know, maybe offer things like Fantasia potions, or tokens (philosophy/mythology) or have PVP fates that also offer rewards? I'm just brainstorming here, but I really think there should be something of meaning. I also think that whatever it is, it should be unique/untradable.
    I think my big problem here is that I can't seem to think of what a good reward for a FATE would be. I think the minions are pretty fair, honestly, and there are a good number of minions you get exclusively from FATEs(Baby Bun, Baby Bat, Baby Rat, Smallshell, the Puk, Infant Imp...I'm probably forgetting a few). I also think the Behemoth and Odin rewards are pretty cool, even if they're mostly for vanity purposes.

    But I can't think of what a FATE could give you that would be meaningful. Tomestones would be cool, but I feel like the amount would have to be at the bare minimum to avoid people zerging FATEs 24/7 to reach their caps within a day. Equipment might be neat, but since FATEs are rarely a test of any actual skill, I feel like giving anything other than vanity gear would be a bit unfair. As to Fantasia potions and the like, I think the idea as of right now is to implement Fantasia Potions on the Mogstation as an additional service.

    The other big problem with giving meaningful prizes is, if it's something physical? A month after they implement the FATEs, nobody will bother doing them because they already have the prize they need. The only way to keep that content alive would be consumables, honestly.
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