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  1. #11
    Player
    FMElan's Avatar
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    Nov 2013
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    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Lyrinn View Post
    As far as I know, the only real chain FATE we have is Svara. I realise it might not be possible to do dynamic map changes, but at least having FATE chains with success/fail branches would make things more interesting, rather than "Oh look, FATE popped. Ok, done. Let's go to the other one on the other side of the map now. Oh, it failed. Oh well, next."
    There are actually at least three chain FATEs aside from Svara, which is the least interesting. The Attack on Highbridge is accessed much earlier(I think around 25-ish), and has two potential final stages, depending on whether you succeeded or failed in Act 1/2/3. Then there's the Redbelly Hive, in South Shroud, which was, at least in 2.0, one of the saddest cases, because the most interesting result of the chain was almost never seen because people were too busy zerging it(if you fail at Part 2, a new third act comes around, with a boss who summons a giant turtle in addition to all his Redbelly buddies). The Redbelly Hive's especially cool because success or failure decides what NPC's will be located there until the next time it pops(it can be either the Redbellies, or the Woodwailers). The last of my three is the Corpse Brigade FATEs in Southern Thanalan. This is more or less a standard FATE, but it's still pretty cool, IMO, especially since it's almost always left alone by the playerbase(great place to get together with friends and actually enjoy some open world content).

    Oh, and there's the worms in Southern Thanalan, over by the Forgotten Spring. That's a two-part FATE as well, but...ehhhhhhhh.
    (0)

  2. #12
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lyrinn View Post
    If GW2 did anything right, it was dynamic events. For those who aren't familiar with dynamic events, these were essentially FATEs spread out across the map with some being stand-alone events but most being chain events. Success or failure of these events can change the map by making certain places or NPCs (in)accessible. Example: The Pact is assaulting the Orrian homeland. First event is to escort a camp leader to the site. If successful, second event is to protect the campsite until defences are built. If successful, third event is to escort the second camp leader to the second base. Repeat. Later, the second base will fall under attack (as another DE). If successful, continue as normal. If fail, the NPCs retreat back to the first base and the first base falls under attack.
    Shoot! You posted while I was updating! XD
    Glad you came out with the same point. That's exactly what FATEs should be like!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  3. #13
    Player
    Xerich's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Drogon Dreadfire
    World
    Cactuar
    Main Class
    Archer Lv 50
    Remove "tagging" - It does nothing but promote a "MINE! MINE! MINE!" attitude. Instead, make it based on actual participation, % of damage/healing...SOMETHING else.

    Form parties automatically within the radius of a FATE. When one party is filled, another will start.

    Decrease the amount of FATES per zone, but increase the impact and scale of the FATES to compensate.

    Last, but not least: Have meaningful rewards.

    That's my input.
    (2)

  4. #14
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by FMElan View Post
    There are actually at least three chain FATEs aside from Svara, which is the least interesting. The Attack on Highbridge is accessed much earlier(I think around 25-ish), and has two potential final stages, depending on whether you succeeded or failed in Act 1/2/3. Then there's the Redbelly Hive, in South Shroud, which was, at least in 2.0, one of the saddest cases, because the most interesting result of the chain was almost never seen because people were too busy zerging it(if you fail at Part 2, a new third act comes around, with a boss who summons a giant turtle in addition to all his Redbelly buddies). The Redbelly Hive's especially cool because success or failure decides what NPC's will be located there until the next time it pops(it can be either the Redbellies, or the Woodwailers).
    Did not know about these so thank you for sharing. ^^

    But we need exactly more FATEs like these. They need to be in the majority rather than in the minority. As for zerging, it's inevitable as it happens even in GW2, but I think they attempted to fix it by scaling mobs by the number of people who participated in it previously? I thought I heard something like that.
    (0)

  5. #15
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    The players follow the red dot on the map like a herd of cats running after a laser pointer. If I wanted a game like that I would play Defiance. SE ruined Fates by allowing a system to be put into place to be abused by players. The player base ruined Fates by running them 24/7 in mass hordes. SE again ruined Fates, by seeing this data, and putting in even more Fates in quests and dailies. As for doing other Fates in the area to make the quest one pop up, part of the problem is that while you are off clearing off the other Fates, the one you need can pop and the mass group sitting there waiting can burn it down in under a minute. Meanwhile you are racing back hoping to get a hit or two in before the Fate is over. And if it is a Fate that requires Gold, you are screwed.


    It seems that the only thing that can improve Fates, is not Fates themselves, but to introduce other things to the game, or like the 2.1 update, make other options worthwhile. Fates do not need better rewards, or more branches that can happen, because the other branches will never happen (Redbranch Hive) as long as the mass zerg is there running from one red dot to another.
    (0)
    Last edited by Mykll; 12-25-2013 at 05:19 PM. Reason: Because 1,000 character limit sucks.

  6. #16
    Player
    DarkDedede's Avatar
    Join Date
    Nov 2013
    Posts
    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    I think it would be fun if there were a wider variety of FATEs. For example, if certain FATEs only spawned for during certain weather.

    I think it would also be fun if there were more incentives to do them, other than minions and exp. Like if mobs had a chance to dropped special items or mats (only available in FATEs). Might make things a bit more interesting. It would work for potential gathering FATEs too.

    In any case, there really needs to be a better reason to do FATEs other than the exp. I personally like the little intro story that goes a long with it, but I know not everyone finds that kind of thing interesting. A FATE journal, to keep track of the ones you've participated in, would be interesting too.
    (0)

  7. #17
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Remember the Conquest system from XI?
    Apply it to fates.
    Payers complete fates for their GC in order to curry favor in that region. Winning the region awards buffs / bonuses / discounts / exclusive vendor items / etc. in the GC's home city for that region. However, this idea would require a decent amount of content development time to implement...
    (1)

  8. #18
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Xerich View Post
    Remove "tagging" - It does nothing but promote a "MINE! MINE! MINE!" attitude. Instead, make it based on actual participation, % of damage/healing...SOMETHING else.
    It actually is. FATE participation, outside of parties, is based on the amount of damage dealt or enmity generated(through healing or tanking). For some reason, parties get a free pass so long as they participate a little, which is something that needs to be looked at, IMO.

    Quote Originally Posted by Xerich View Post
    Last, but not least: Have meaningful rewards.
    The problem with this is that those rewards become less and less meaningful as people continue running the content. When you get a minion, or a mount, or barding or even equipment from the first runs, it's awesome. But, after a few days, you'll see those prizes end up on the marketplace...and after a few more days, they'll be getting sold for 20 gil a piece, if not less. Yes, you can make them unique/untradeable, but the more people that know about the rewards, the more will camp for that FATE specifically, and the less and less meaningful the rewards get.

    Quote Originally Posted by Lyrinn View Post
    Did not know about these so thank you for sharing. ^^

    But we need exactly more FATEs like these. They need to be in the majority rather than in the minority. As for zerging, it's inevitable as it happens even in GW2, but I think they attempted to fix it by scaling mobs by the number of people who participated in it previously? I thought I heard something like that.
    I agree, 100%. Those are the FATEs I actually enjoy doing. The Notorious Monster FATEs are in second place, so long as they're interesting/challenging enough, like It's Not Lupus, The Eyes Have It, and Go, Go, Gorgimera. Svara, too, to an extent.

    ...But at the same time, those FATEs also annoy me to no end, because it's always the worst tank that gets there first and gets half the field killed because he doesn't understand how to position the enemy....

    And as to the mobs scaling, that's actually a change to 2.1. A change we never see because...nobody's doing FATEs anymore. :-p
    (0)

  9. #19
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I actually don't mind fates. I don't like the fact that fates are now required to now complete quests and progress. I quest with friends and while we are going along, its like "Oh look, there a fate, wanna try it" not sitting in one spot for hours on end waiting for one fate to pop just so i get to run to another spot and wait just as long for that one to pop

    *edit again*

    Also the more people that have done them, the harder it will be for the newer people to get through them when they need them. I can't begin to count the number of times i have seen shout begging for anyone to come help with one so they can beat it
    (0)
    Last edited by Seezur_Undies; 12-25-2013 at 05:32 PM. Reason: Cause i can't spell guud xD

  10. #20
    Player
    Xerich's Avatar
    Join Date
    Aug 2013
    Posts
    70
    Character
    Drogon Dreadfire
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by FMElan View Post
    It actually is. FATE participation, outside of parties, is based on the amount of damage dealt or enmity generated(through healing or tanking). For some reason, parties get a free pass so long as they participate a little, which is something that needs to be looked at, IMO.
    Yes, that's what I was trying to say originally I think. It just needs to be looked at and adjusted.

    Quote Originally Posted by FMElan View Post
    The problem with this is...[snip]
    I think the rewards would need to be very well thought out and executed in order to keep it fresh. I don't know, maybe offer things like Fantasia potions, or tokens (philosophy/mythology) or have PVP fates that also offer rewards? I'm just brainstorming here, but I really think there should be something of meaning. I also think that whatever it is, it should be unique/untradable.
    (0)

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