Quote Originally Posted by Lyrinn View Post
If GW2 did anything right, it was dynamic events. For those who aren't familiar with dynamic events, these were essentially FATEs spread out across the map with some being stand-alone events but most being chain events. Success or failure of these events can change the map by making certain places or NPCs (in)accessible. Example: The Pact is assaulting the Orrian homeland. First event is to escort a camp leader to the site. If successful, second event is to protect the campsite until defences are built. If successful, third event is to escort the second camp leader to the second base. Repeat. Later, the second base will fall under attack (as another DE). If successful, continue as normal. If fail, the NPCs retreat back to the first base and the first base falls under attack.
Shoot! You posted while I was updating! XD
Glad you came out with the same point. That's exactly what FATEs should be like!