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  1. #1
    Player
    Seezur_Undies's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    330
    Character
    Jaidyn Sinclaire
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    I actually don't mind fates. I don't like the fact that fates are now required to now complete quests and progress. I quest with friends and while we are going along, its like "Oh look, there a fate, wanna try it" not sitting in one spot for hours on end waiting for one fate to pop just so i get to run to another spot and wait just as long for that one to pop

    *edit again*

    Also the more people that have done them, the harder it will be for the newer people to get through them when they need them. I can't begin to count the number of times i have seen shout begging for anyone to come help with one so they can beat it
    (0)
    Last edited by Seezur_Undies; 12-25-2013 at 05:32 PM. Reason: Cause i can't spell guud xD

  2. #2
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    @ the OP. First you said you wanted to hear from the ones that don't like fates, and when you got a couple to respond, you tell them they are being to negative o.O

    I don't mind FATE's when I am out and about doing hunting logs, Guildhests or waiting for a dungeon queue to pop. Soley participating in them in order to gain experience is what is boring. I suppose it is the repatition of it all. So, I say do nothing to make them more attractive. They were the thing to do pre 2.1 and now dungeons and hests are just as good, and give good upgrades to gear. FATE is now nothing more something to do if I'm around when it's around. Nothing more.
    (2)

  3. #3
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mags View Post
    @ the OP. First you said you wanted to hear from the ones that don't like fates, and when you got a couple to respond, you tell them they are being to negative o.O

    I don't mind FATE's when I am out and about doing hunting logs, Guildhests or waiting for a dungeon queue to pop. Soley participating in them in order to gain experience is what is boring. I suppose it is the repatition of it all. So, I say do nothing to make them more attractive. They were the thing to do pre 2.1 and now dungeons and hests are just as good, and give good upgrades to gear. FATE is now nothing more something to do if I'm around when it's around. Nothing more.
    Yeah? Deleting them wouldn't make things better. That's not a suggestion
    that's just ignorance.
    (0)

  4. #4
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aaron_T View Post
    Yeah? Deleting them wouldn't make things better. That's not a suggestion
    that's just ignorance.
    Actually, yes! Deleting them and starting from scratch would make things better. Nothing the FATEs offer are memorable and they'll be quickly forgotten. Replace them with a system from FFxi(which I think should've been done as a tribute) and faith in the FF-brand will be restored!

    VIVA LA RASA!!! YeeeeHaaaah!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #5
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by PSxpert2011 View Post
    Actually, yes! Deleting them and starting from scratch would make things better.
    A FATE Reborn?

    I don't know if I would like the sound of that or be absolutely terrified.
    (0)

  6. #6
    Player
    Brutikus4th's Avatar
    Join Date
    Nov 2013
    Location
    Houston
    Posts
    57
    Character
    Caeliana Calahko
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    If each mob in the fate dropped 10, 000gil. If you got 100 myth from each fate..

    Just to name a few. .
    (0)

  7. #7
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Brutikus4th View Post
    If each mob in the fate dropped 10, 000gil. If you got 100 myth from each fate..

    Just to name a few. .
    Um...

    Yeah, those can't even be taken seriously.
    (0)

  8. #8
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I wish FATEs would actually change the environment. As it stands, they're just like an overlay that has no influence over anything at all. Just extra mob pops that will give you extra experience if you choose to kill them.

    FATE completion reward is also a culprit. If the reward is instead incorporated into the enemies in the FATE, then we can design FATEs that literally last days but still is worthwhile to participate for, say, 10 minutes only. Lump sum reward like that tends to change the meaning of the content. Like how lump sum Myth tomes make people want to skip mobs and do speed runs etc.

    What-if FATE: Sheep is invading! A quarter of Central La Noscea is now covered with sheep. Ladybugs and Squirrels have been forced to relocate further north across the river due to the sheer population of sheep. The ultimate objective is to control the sheep population. The FATE will take 1 hour to complete.
    • Adventurers can kill sheep but will get a hatred debuff lasting 1 hour that will make you take extra damage from sheep. Stacks up to 10. You however also have a chance to gain special loot by killing Named sheep that have a low spawn rate.
    • The Bismark have set up a stall selling roasted lamb that will grant adventurers extra damage and regen while killing sheep. These cooks from Bismark will buy (i.e. accept hand-ins) of raw lamb from adventurers as well as roasted lamb from Culinarians. Culinarians can right-click on the grill to turn raw lamb into roasted lamb.
    • The Yellow Jackets have sent a detachment to guard against sheep invading Limsa Lominsa. They need shields, axes, leather jackets and potions! They have also set up a medic station and require adventurers to help heal injured Yellow Jackets!
    • A sheep under attack has a chance to go berserk, causing all sheep within 15 meters radius to copy over enmity data from the berserk sheep. Berserk sheep has a chance every 10 seconds to spread berserk again. Berserk lasts 15 minutes.
    • If sheep population is successfully controlled either by direct culling or by help cooking lamb, healing Yellow Jackets and handing in supplies, a named Queen Sheep will pop, allowing players who have formed full parties or alliances to right click to interact and enter an instanced fight against the Queen Sheep. Queen Sheep fight will exist for 8 hours.

    If nobody kills the sheep, the FATE enters its second phase, and sheep will start to kill off the Yellow Jackets and invade Limsa Lominsa. Invasion will cause NPCs in Limsa Lominsa to relocate to Upper Deck and create barricades along the way.
    • Stranded NPCs will spawn all over lower deck and players can guard them to safety. Other NPCs in upper deck will randomly give quests to pick up important objects they forgot down in lower deck.
    • The Admiral have ordered ships to enter port and fire upon the invading sheep. They need supplies like ore, food, and shards. Lumber and new tools are also needed at Upper Deck to reinforce barricades.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #9
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The problem with the FATE system is that it is too simplistic. If the only goal is to provide a means for players to gain experience that is ancillary to dungeon grinding and main scenario quests then that is fine, but the developers need to recognize that certain content can't be implemented as a FATE because it is not compatible with the end result nor the venue for that content.

    If the only gain from FATE is experience then there shouldn't be any NMs in FATE. Notorious Monsters are supposed to be challenging content and it is IMPOSSIBLE to balance challenge when you can't limit the number of players that can participate in any meaningful way. That doesn't mean there can't be FATE that have NMs in them, it just means there shouldn't be any FATE that ONLY feature NMs, nor should the developers think that by throwing NMs into a FATE it will fulfill the niche that NMs from most MMOs do.

    Scripted events also shouldn't take place in the current FATE system, because no one enters these FATE with the goal of saving the bland NPCs in this game. Why? because who gives a rat's ass if this rat-ass kidnaps a superfluous npc? Especially when this superfluous npc will be fine when the next FATE expires or is beaten by someone else.

    If they want to create events that have meaning to the player then we need something deeper than "help the good guys beat the bad guys!" We need a sense that what we do affects the world around us, we also need to be able to choose where our priorities lie and which side we want to be on.

    For an example of a FATE that is mind boggingly stupid in wasted potential, there is an event near Bronze Lake that begins when a mamool-ja npc wants to use the hot springs. The FATE begins when he is told by the guards that he is not allowed, and if the player wants to participate in the FATE he has to help the guards beat up the mamool-ja. Personally, I think the mamool-ja should have every right to bathe in the hotsprings and that the guards are biggots who need a good punch to the head. How much cooler would this FATE be if I could choose either to help the guards evict the mamool-ja OR to stand up for the mamool-ja and rough up the guards a bit so that they stop being asses? Now let's say we win and the mamool-ja enters the hotsprings, but now he is a vendor who sells something unique, but his presence disables a different vendor. Players suddenly have agency. Of course for this to work both vendors would need something that is meaningful to different players to promote a situation where some people want the mamool-ja there and others don't.

    The problem with FATE that I see, is that SE thought it could crank out an easy system for repeatable content and ascribe arbitrary meaning to it, when in reality it just doesn't work that way. And if they want the FATE system to be more than trite throw-away experience grab bags then they need to actually take the time to make a system that both gives players a feeling that we actually can affect this world as well as gives us a feeling of accomplishment for doing so.
    (1)
    Last edited by Ferth; 12-25-2013 at 06:11 PM.

  10. #10
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    about the only thing fun about fates is they are open world content me and a group of friends can go do if we are in the area. When I first did one it was exciting and I was happy a random event was going on.. But it was bittersweet, everyone just zerged and left.Even in the fate parties its rare for people to talk even just standing there waiting for another one to pop. I want a fate to uncover a dungeon with a boss an army would need to fight. Not a blue circle to pop an NM that will drop in 10 seconds. I want to see a cool reward from a fun fate, killing wave after wave is just an aoe fest. I want stuff like Odin to work properly. and I want less of all this. there are so many fate , event fate, quest fate, etc. that the system lost its appeal and has no impact.

    Its not even just the system being kind of meh. Its so overused that when I see a fate event like the current one Instead of going , oh this could be cool. Im going, I wonder if this will last 10 seconds, this is going to be boring. I dont want to do this. Please not more fate. It just doesnt feel good to do fate, especially not worth it.
    (0)
    Last edited by Cynric; 12-25-2013 at 06:28 PM.

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