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  1. #1
    Player
    Emblemelite's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Campbell Soup
    World
    Goblin
    Main Class
    Archer Lv 50
    I think if you they should make it so if you use a DoL or DoH class you can only pick one, you can level them all, but only have once active. If you want to switch you put all other on a 72 hour lockout and lower the number of cross class skills you can use with DoH. The problem with crafting in this game is it is to easy. If you give DoH this new disadvantage you make it harder to craft HQ items and you make people with DoH more dependent on other DoH since they are cutoff from other recipes they will need to buy things from other DoHs. If you can only choose one DoH or DoL for 72 hours you also boost economy for DoL, right now I can go mine and harvest anything I need for crafting with everything at 50. If I could only pick 1 DoH or DoL I'd be forced to buy my materials from the DoLs. Just a thought.
    (1)

  2. #2
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    Sorry but FFXi economy was bad. Back before I quit(a few months after COP) you grinded mobs to sell stuff for very little gill, in fact there was almost no way to make it outside of crafting. Not to mention crafters became so un godly greedy. oh you want this lvl 10 armor 50k lol. Back then no lvl 10 could even dream of 50k yet people put it up for that. Heck that economy practiclly forced RMT on everyone because of greedy crafters.
    Yep. And it's the same here as in any other mmo. The community sets the prices and they set them at astronomical rates. Rates no casual or regular player can or would be willing to afford. Then when they get undercut to hell, they come and complain they can't make any profit. You get undercut because you have no idea how to initialize an item on the market for a real economical value. Look at any new item since 2.1 when it dropped. most everything was right away put up for 1+ mill gil.
    (2)

  3. #3
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    Mats that I used to farm, like fleece and raptor mats, tanked 90% in value almost overnight with 2.1. This is a shame since it discourages farming. Since mats are no longer scarce, they have no value, and I have no interest in farming them, and I'm sure I'm not the only one. This effectively removes a huge portion of the DoM/DoW from interacting with the economy. I can make more reliable money instantly with duty roulettes and leves, rather than posting depreciated mats and getting undercut for several days before they finally sell
    (0)

  4. #4
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Well, it has to be expected.

    It's clear Yoshi is not developing a mmorpg, it's a single player theme park featuring some instanced co-op.
    (11)

  5. #5
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Taruranto View Post
    Well, it has to be expected.

    It's clear Yoshi is not developing a mmorpg, it's a single player theme park featuring some instanced co-op.
    QFT... this is a big problem in the MMO industry today imo. Probably the biggest reason why all of these wow clones fail so hard over and over. Its a terrible game model but its now what is 'expected' out of the industry.
    (4)

  6. #6
    Quote Originally Posted by Taruranto View Post
    Well, it has to be expected.
    It's clear Yoshi is not developing a mmorpg, it's a single player theme park featuring some instanced co-op.
    MMOLW4PI (Massive Multiplayer Online Lobby With 4 Player Instances).

    Maybe SE should not just remove the RPG part from the title, but also the MMO. Honestly, the only thing massive about this game is the amount of shattered hopes of legacy players, and the boredom.
    (3)
    Last edited by SolArisa; 01-01-2014 at 01:15 AM. Reason: typo

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  7. #7
    Player
    FelisC's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Felis Catus
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I truly do not understand pointing to "undercutters" as the problem with an economy. I would think the suggestion above to keep prices anonymous is trolling if I haven't seen so many people espouse the same position. The fantasy that if only all sellers would collude to keep prices high that we'd have a vibrant system of exchange makes such little sense I can't believe that people take it seriously.

    The fact remains that the economy is terrible because the vast majority of items have little to no value to most players. 2.1 increased supply dramatically for the few holdouts (materia, tome-crafted items) and gives me little hope that those in power can correct the problem, if they even view it as one.
    (4)

  8. #8
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by FelisC View Post
    I truly do not understand pointing to "undercutters" as the problem with an economy. I would think the suggestion above to keep prices anonymous is trolling if I haven't seen so many people espouse the same position. The fantasy that if only all sellers would collude to keep prices high that we'd have a vibrant system of exchange makes such little sense I can't believe that people take it seriously.
    Couldn't agree more, but it's what happens when people start talking about things they don't really understand. The argument from those people typically boils down to "but xxxx game had this mechanic, therefore that's how things should be!" while being ignorant of all the other factors that goes into it.
    (0)

  9. #9
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    I had my miner at lvl 46 for weeks now, simply cuz there is no demand for ores. I could farm my way to 50 mining electrum but thats means I'll have to sell 6-7 stacks of 100 or perhaps more then that for 10g on the market. Which I know won't sell because someone is always there with thre stupid undercutting of 1gill. When I started electrum ore was around 90g for NQ and 110 for HQ. not insane prices but enough to get some gill. When i finally got to the lvl to mine it, it was 30gill for HQ and 20 for NQ. When i finally farmed 4-5 stacks, it was 10g. i put it up and someone undercut me till 7 gill.. like really?


    This whole crafting system is cute and pretty looking but with nothing to craft for anyone, materia becoming useless as high lvl gear has literally no materia slots and so forth, it is becoming a worthless part of the game. Would be nice if in 2.2 it would be completely rebuild till it what something usefull. World of Warcrafts crafting was pretty nice, it had epic materials, epic weaponry and legendary weaponry / armor crafting which was a good step up from what we call lvl 70 dark light, but not good enough to replace say CT or Coil gear. It had craftable mounts, craftable minions and plenty of other things that made that economy worthwile.

    In here we got.. Apkallu eggs, La noscean toast and apkallu omelettes.or something
    (2)

  10. #10
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    The Beastmen NPCs selling crafting materials is just another problem added to these current ones. Yoshi even stated he wanted to make it so you could order your retainers to gather materials (sure its not implemented yet but would be a problem down the road). Very few things sell and now with timeworn maps non-crafters can obtain things such as HQ Twinthread, HQ Undyed Felt, list goes on. Things are just going to get worse, the one crafting ability that could have helped line pockets would have been furniture but the high price for JUST the lots keeps it out of reach for most so there's no supply on furniture. But of course if SE drops the Primal/ADS drops to where everyone can get it, that would be destroyed as well.

    Edit: Much of the market in 1.23 was because Forbidden Melds destroyed the Materia and the Gear it was being attached to. Now with sockets and Materia only exploding on the meld itself, you only need 1 HQ item. I really hated the RNG that came with the system but I see it's merits now. Let's not forget the low caps on meldable gear, you could stack Materia and make crafted gear the best (course we only had Darklight to compete with). The market was flooded with cheap items that would be Spiritbonded and turned into Materia, supply was high but so was demand. Right now the only "high" demand item are shards because the vast amounts you need to craft just 1 item (5/6 per on higher items) which when you have a stack to make can deplete your numbers fast. But the market is completely controlled by RMT and Bots.
    (0)
    Last edited by NoloeTazier; 12-26-2013 at 06:43 AM.
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

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