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  1. #1
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73

    Buffs should be instant, regardless of being in an animation

    Specifically, it's really annoying when you're trying to chase a healer who is almost dead, and you go to hit Sprint, but since your GCD didn't quite reset yet, you didn't Sprint. Of course, maybe you just hit Invigorate right after to get TP, but that was now pretty stupid because you're not Sprinting. Not like it matters, because since you didn't Sprint when you wanted to, now the healer is around a corner and healing himself. I run into this problem a lot when trying to shoot a Blast Shot or Far Shot as well, in addition to other buffs. I'll frequently press a buff or off GCD attack, think it went off because I clicked it, and then go back to my normal attacks... then often see that it didn't go off.

    I could, I guess, make macros for everything that tries to cast that ability 5-10 times with a very small /wait between each one, but that's kind of ridiculous.

    Either buffs need to queue up better (e.g., if I click Sprint during Heavy Shot animation, Sprint always goes off after Heavy Shot is done instead of giving me an annoying message that it's not ready yet), or buffs need to go off regardless of being "animation locked".

    This is actually mildly annoying for PvE as well, that you need to weave buffs in-between attacks to try to avoid a loss of dps. If you knew nothing about the game system, you'd think as a BRD that if you wanted Raging Strikes and Barrage to be up, you'd just hit Raging Strikes and then Barrage, whereas in reality you want to hit Heavy Shot (or whatever), then hit Raging Strikes after the Heavy Shot animation ends but BEFORE the GCD resets, then Heavy Shot again, then Barrage after Heavy Shot animation but before GCD reset, etc. If you hit more than one buff in a row, you're going to lose some dps because you wanted a chance for you to do an attack.

    I'm not sure exactly what's the harm of a buff interrupting an animation and just going off instantly. If I want to quickly Raging Strikes then Barrage between attacks (Barrage interrupting the Raging Strikes animation so both buffs go off super quick, then interrupt Barrage animation to do a Heavy Shot), is that really the end of the world? The way the animation lock system works seems to be an unnecessary inconvenience.

    What's worse is that sometimes buffs don't even proc instantly (the worst is using Hallowed Ground and then dying - recast is used up for it so it clearly went off, but yet you still died... sweet). Many times I've used Swiftcast as a BLM and then had the next cast go super slowly because I hit it too fast. Well, a lot of problems are going to occur in PvP if they are related to "doing something too quickly" because the entire point is to do everything as quickly and smartly as possible. Otherwise, that other guy is going to get around the corner and heal up. You have to be super fast, and if the game punishes you for trying to go fast, that's not a lot of fun. Is the intention that after I hit Swiftcast, I wait for 0.5-1 seconds or more for the game to figure out I actually used Swiftcast? (This sometimes happens with spells, as well, where you see the animation for Blizzard III going off, making you think you cast it, but in reality it didn't go off - because the monster died, or you got otherwise interrupted at the last moment.)
    (0)

  2. #2
    Player
    Warthain's Avatar
    Join Date
    Sep 2013
    Posts
    90
    Character
    Ahnya Warthain
    World
    Phoenix
    Main Class
    Lancer Lv 50
    i aggree on the buffs part, even in pve its annoying ... you use the ability no effect occurs until animation stops playing and before you know it youre dead...
    (0)

  3. #3
    Player omniwaink's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Omni Waink
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Hiruke View Post
    I'm not sure exactly what's the harm of a buff interrupting an animation and just going off instantly.
    Balance - if Bards could instantly activate all their cooldowns, potion, and then Far Shot within one GCD, it would be broken.

    It's also good just aesthetically for the game, and why the combat looks great in motion. The constant animation interruptions in other games looks clunky and stupid, whereas Internal Release into a Windbite looks awesome.

    FF14 isn't a button masher so stop trying to play it that way.
    (1)

  4. #4
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by omniwaink View Post
    It's also good just aesthetically for the game, and why the combat looks great in motion.

    FF14 isn't a button masher so stop trying to play it that way.
    Exactly! I'm tired of people trying to mess with my shine! Style > All
    (0)
    YouTube.com/c/iBluairjgr