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  1. #1
    Player
    Eydaos's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Eydaos Daltana
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    There is 2 ways to make money in XIV. I've seen this time and again on this post, but I think it is important to note. You either farm Players or you farm SE. Player are holding money or can already make everything they need. All this has been stated. Leves, as nerfed as they've become, are profitable, especially in this economy. FC's should do a binge and use up a whole company's leves with everyone contributing to the crafting/fighting.
    What needs to be done is give some kind of exclusivity to crafts. In XI, you could only max 1 craft per character. Not so here. Without that, there is no control over supply and demand.
    (1)

  2. #2
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eydaos View Post
    What needs to be done is give some kind of exclusivity to crafts. In XI, you could only max 1 craft per character. Not so here. Without that, there is no control over supply and demand.
    Bingo.

    You should be able to level every craft to a certain level, but there should come a time when you need to pick one speciality (a career class) that you can level higher.

    This forces people to work with each other and to use the market board for certain things that are beyond your skill level.


    Right now, one person can make the best furniture, the best food, the best weapons (craftable versions at least), perform the best repairs, do the best melds, catch the best fish, mine the best minerals... that's kind of ridicuous.

    Think about it in real life... no one can be the best at everything. You can be really good at a bunch of things, but eventually you have to pick a career.

    SE should make it similar to the Grand Companies. You go ahead and you pick a career profession, you can level that up to 60 or 75 or whatever they want (everything else is capped at 50)... and if you get bored of that class, or if you see that another class is more profitable... you can go ahead and respec and join that other profession. You retain your knowledge/expereince from the prior class (in case you want to switch back down the road), but you are cut off from those lvl 51+ recepies.

    Put a cooldown of a week or a month, so people aren't switching classes willy nilly. (or, have it cost a bunch of seals)

    This way, you have specialization along with variety. People can still be whatever they want, they just can't be the worlds best goldsmith at the same time that they are the worlds best cook.
    (3)
    Last edited by OSUBuckeye4; 01-15-2014 at 12:45 AM.