cancel your sub. If SE notices a huge amount of "cancellations" at the same time the "think" tank will react quicker than they do with the boards. Money will drive them to do the right thing. What's fun for you IS someone else's job.
Someday I will find a PvP oriented game that will be as much fun as Dark Age of Camelot was in its heyday.. <still looking>
It has been around since the start.
Got myself some pets from fates and let my sub go dry, came back recently to try and sell them and lo and behold they are still ranging from 1gil to 2000gil. The markets look to be broken for some time to come unfortunately.
┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
The drop in the markets has nothing to do with housing.. I actually posted this in another thread, but will repost this here.
Prices are dropping for multiple reasons, people don't seem to understand.
Prices are dropping because the value of said item is becoming less needed. Vanya set's for example were the craze end of sept thru october, but now with the increase in myth tomes, the i80 gear in a pretty easy raid, Vanya set is becoming obsolete, so now the price of the item needs to drop to get people to spend/waste gil on it, AND the price of the materials need to drop so that someone can still make somekind of profit. Now with the increase in the amount of philo tomes we get, and the ease of getting darklight, i80 and myth items(basically 1 i90 piece a week and approx 1000 philo tomes just to max out your myth tomes equals 2 or 3 pieces of darklight a week) excess philo tomes are being created very quickly and being used to buy mats and sold, so this is increasing the supply of materials for product that is no longer in demand, which again decreases the price.
So now we are at a point in the game where the supply of items exceeds the demand of product which is why the economy is going down. There isn't less gil in circulation, just no reason to use it. And now it also get's easier and easier to get gil (again maxing your myth tomes a week using duty finder high level routlette only grants approx 35k, if you include the other 3 roulettes, once a day, grants an additional 60 to 70k a week) they need to create more gil sinks to take the gil out of the economy (anyone notice that allagan pieces don't seem to drop in dungeons anymore?)
Now the hot new item in game was furniture for housing, yet the flaw behind this is, a) the prices are too high for the free companies to purchase land yet, so crafters are making items that are not needed yet and devaluing them quickly due to the amount of people trying to make a profit on what should be a hot item. and b)most free companies don't need to go to the AH to buy the furniture, they turn to their members and say, "Who can craft the tonberry lamp for our free company house". So now when personal housing comes out in which these items would actually hold more value, they will be so overstocked that again, no money to really be made.
And lastly, another reason for the decline in the economy is because everyone can craft everything. At the beginning, product held more value because there were less people making it and the demand for the said product was needed, now that people have hit 50, geared up, done their 300/450 myth tome weekly allowance, they turned to crafting themselves, which added more competition and supply of the product, and as supply increase, demand decreased.
Next we could look at the market of pvp which should/could have been profitable, but again by the time pvp came in, too many people were able to make the products the would want/need to use during their pvp match, AND since their is no official ranking system, the items/pots are not as needed.
So when all is said and done, there is only one market to make money and people are turning to this market now which is again starting to make the supply far exceed the demand since again, this market has very little use in end game raiding.
It's not just the crafting stuff that has plummeted. The various mob pieces(hide, fang, wing, blood, various other) I use to auction around 3/4 of what I found. Now only about 1/10 items are worth even 5g more than shop price. Most materia(not the craft/gather ones) have dropped by several hundred to 1000 or more gil.
There is 2 ways to make money in XIV. I've seen this time and again on this post, but I think it is important to note. You either farm Players or you farm SE. Player are holding money or can already make everything they need. All this has been stated. Leves, as nerfed as they've become, are profitable, especially in this economy. FC's should do a binge and use up a whole company's leves with everyone contributing to the crafting/fighting.
What needs to be done is give some kind of exclusivity to crafts. In XI, you could only max 1 craft per character. Not so here. Without that, there is no control over supply and demand.
Bingo.
You should be able to level every craft to a certain level, but there should come a time when you need to pick one speciality (a career class) that you can level higher.
This forces people to work with each other and to use the market board for certain things that are beyond your skill level.
Right now, one person can make the best furniture, the best food, the best weapons (craftable versions at least), perform the best repairs, do the best melds, catch the best fish, mine the best minerals... that's kind of ridicuous.
Think about it in real life... no one can be the best at everything. You can be really good at a bunch of things, but eventually you have to pick a career.
SE should make it similar to the Grand Companies. You go ahead and you pick a career profession, you can level that up to 60 or 75 or whatever they want (everything else is capped at 50)... and if you get bored of that class, or if you see that another class is more profitable... you can go ahead and respec and join that other profession. You retain your knowledge/expereince from the prior class (in case you want to switch back down the road), but you are cut off from those lvl 51+ recepies.
Put a cooldown of a week or a month, so people aren't switching classes willy nilly. (or, have it cost a bunch of seals)
This way, you have specialization along with variety. People can still be whatever they want, they just can't be the worlds best goldsmith at the same time that they are the worlds best cook.
Last edited by OSUBuckeye4; 01-15-2014 at 12:45 AM.
I've got myself a tonberry minion wich I tried to sell for 2 million, after one week continuely dropping the price down I couldn't sell it for more than 1 million. I used it and I don't regret it, it's the best minion I've ever had, great animation.
Now, there are two more people trying to sell a blue bird minion for 7 million and also, nobody is paying that amount of gil, none the less now.
Long story short, nobody is spending too much gil on minions now... Getting a "treasure hunting" minion does not make you rich as many people think.
"Every men die, but not every men really live"
There is much less need for the 2-star crafted gear now. When people were leveling their first job, every little bit helped. It was their only character. If they maxed out their myth tomes but needed to upgrade their darklight band of maiming to something with similar stats but more vitality (just an example) their only option was to go through a crafter. But, that piece would likely become obsolete when they get enough myths weeks in the future to get the Hero's Band of Maiming (the strength would trump the vitality benefit).
Point is, now that there is iLvl80 gear available and you can get 450 myths per week and people can use their decked-out iLvl90 geared characters to twink their other level 50 jobs, the need to squeak out some extra stats by way of 2-star gear is pretty much minimal.
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