Results 1 to 8 of 8

Thread: Hallowed Ground

Hybrid View

  1. #1
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Xenobius View Post
    Hey, it only took SE 4 months to realize that Warriors didn't need a sluggish wind-up before the actual effect on Overpower, so maybe you'll get your Hallowed Ground fixed too... Around Easter or so. Followed by Holmgang fix, as I've been consistently getting killed after activating it.
    Just like Hallowed Ground, it doesn't work on all attacks. Unless you mean the delay, in which case I'm sure Yoshida will say 'working as intended' with that and Hallowed Ground. There's a delay before Benediction and Lustrate hit people too. Probably to try and force more strategic use of all of these abilities rather than just oshi-- buttons.
    (0)

  2. #2
    Player
    Xenobius's Avatar
    Join Date
    Mar 2011
    Posts
    108
    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Aethaeryn View Post
    Just like Hallowed Ground, it doesn't work on all attacks. Unless you mean the delay, in which case I'm sure Yoshida will say 'working as intended' with that and Hallowed Ground. There's a delay before Benediction and Lustrate hit people too. Probably to try and force more strategic use of all of these abilities rather than just oshi-- buttons.
    Problem is, that's what both Hallowed Ground and Holmgang are - ohsh1t buttons. Especially the latter, since it has such a short duration and doesn't really allow any breathing time for healers, unlike HG.
    I guess SE still has a hard time figuring out what "responsive combat" is.
    (0)