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Thread: Hallowed Ground

  1. #1
    Player
    Moxiesan's Avatar
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    Sep 2013
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    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100

    Hallowed Ground

    Needs to kick in instantly, it has an almost 2 second delay. (timed it)
    (2)

  2. #2
    Player
    Xenobius's Avatar
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    Mar 2011
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    Character
    Drak Thar
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Hey, it only took SE 4 months to realize that Warriors didn't need a sluggish wind-up before the actual effect on Overpower, so maybe you'll get your Hallowed Ground fixed too... Around Easter or so. Followed by Holmgang fix, as I've been consistently getting killed after activating it.
    (2)

  3. #3
    Player
    Aethaeryn's Avatar
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    Mar 2013
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    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Xenobius View Post
    Hey, it only took SE 4 months to realize that Warriors didn't need a sluggish wind-up before the actual effect on Overpower, so maybe you'll get your Hallowed Ground fixed too... Around Easter or so. Followed by Holmgang fix, as I've been consistently getting killed after activating it.
    Just like Hallowed Ground, it doesn't work on all attacks. Unless you mean the delay, in which case I'm sure Yoshida will say 'working as intended' with that and Hallowed Ground. There's a delay before Benediction and Lustrate hit people too. Probably to try and force more strategic use of all of these abilities rather than just oshi-- buttons.
    (0)

  4. #4
    Player
    Enfarious's Avatar
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    Jun 2011
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    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Yeah, there's painfully long delays on all of the "instant" cast abilities that tend to really count. I've died while popping HG, being lustrated/bene'd, and missed a couple silences when hitting Spirits. While the last it can be argued is easily avoidable, cast bar at 50% for High Voltage, but due to a touch of lag and a touch of "wait for your instant action to take effect" it landed after the last 50% charged.

    Somewhere in my head I got this, apparently misguided, impression that instant meant now. Perhaps one day this will be true again.
    (0)

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  5. #5
    Player
    Moxiesan's Avatar
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    Character
    Minako Nakamura
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    Adamantoise
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    Pictomancer Lv 100
    thank you for mentioning Spirits as well! That one irks me as well lol
    (0)

  6. #6
    Player
    zaineal's Avatar
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    Sep 2013
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    Character
    Zaein Nathunal
    World
    Ultros
    Main Class
    Gladiator Lv 69
    Its due to it only happening after the animation effect has finished which is silly since it should do the stun/silence etc before the animation.
    (0)

  7. #7
    Player
    Xenobius's Avatar
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    Mar 2011
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    Character
    Drak Thar
    World
    Sargatanas
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    Marauder Lv 50
    Quote Originally Posted by Aethaeryn View Post
    Just like Hallowed Ground, it doesn't work on all attacks. Unless you mean the delay, in which case I'm sure Yoshida will say 'working as intended' with that and Hallowed Ground. There's a delay before Benediction and Lustrate hit people too. Probably to try and force more strategic use of all of these abilities rather than just oshi-- buttons.
    Problem is, that's what both Hallowed Ground and Holmgang are - ohsh1t buttons. Especially the latter, since it has such a short duration and doesn't really allow any breathing time for healers, unlike HG.
    I guess SE still has a hard time figuring out what "responsive combat" is.
    (0)

  8. #8
    Moderator Furlamseere's Avatar
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    It seems that there have not been any further posts about this concern being an ongoing issue. Because of this, we are considering it to be resolved. If this does continue to be a concern, please create another thread to further discuss resolutions or contact the Support Center at support.na.square-enix.com for assistance.

    - Furlamseere
    (0)