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Thread: Jumping Puzzles

  1. #41
    Player
    Dynamia's Avatar
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    Nov 2013
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    17
    Character
    Dynamo Yamana
    World
    Odin
    Main Class
    Archer Lv 50
    Not really a standard feature to MMO's, but it is a feature that I personally enjoy, especailly if there is some kind of reward (much like the Datacrons from SW).
    (0)

  2. #42
    Player
    Hanabira's Avatar
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    Jul 2012
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    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Jumping puzzles were fun.. and to the guy on the first page saying he quit because of jumping puzzles.... who quits over an optional puzzle? thats like not doing your homework because the bonus question is too hard.

    Anyways, anyone who has played GW2 should be able to tell that FFXIV's jump wasnt designed for anything like that. in GW2 your jump distance depends on how long you hold the button down, and can even change direction mid jump. FFXIV's jump is static. youre either jumping straight up, forward a set distance, or backwards a set (much smaller) distance, also, we get very little height. Jumping puzzles in this game would suck. Jump was only included to stop people from crying that you cant jump.. this is why jumping does nothing but saves you 2 seconds from having to find an opening in a fence, and only if the fence is lower than your knees. or tiny rocks. not even sure why this game has fences that small anyway.
    (1)

  3. #43
    Player
    Inquisitor's Avatar
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    Aug 2013
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    172
    Character
    Lamiana Foamfollower
    World
    Exodus
    Main Class
    Culinarian Lv 50
    I think jumping puzzles (and other types of puzzles) would be good to have, but only in side quests or to acquire "fun" items like minions and silly hats. Enough MMO players really, really hate them that having them as part of progression would drive people away.
    (0)

  4. #44
    Player
    frostmagemari's Avatar
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    Aug 2013
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    578
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Since this game has the worst jump-control system i've ever seen; Jump-content would need to be limited to purely optional things or "jump to avoid the tremor attack" style mechanics where you can jump in place.

    And honestly, i wouldn't mind either of those things, as long as the avoidance mechanic wasn't on one of the bosses "avoid or die" moves.
    (0)

  5. #45
    Player
    MomoOG's Avatar
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    Aug 2013
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    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Haha so many people mad over jumping puzzles in here just cause they are bad at them.
    (1)

  6. #46
    Player
    Hanabira's Avatar
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    Jul 2012
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    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    that's because we want things that are a challenge, as long as its nothing challenging lol..
    (0)

  7. #47
    Player
    Inquisitor's Avatar
    Join Date
    Aug 2013
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    172
    Character
    Lamiana Foamfollower
    World
    Exodus
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Hanabira View Post
    that's because we want things that are a challenge, as long as its nothing challenging lol..
    From "The Secret War of Lisa Simpson:"

    Lisa: I can't do this, Bart. I'm not strong enough.

    Bart Simpson: I thought you came here looking for a challenge.

    Lisa: Duh! A challenge I could do!
    (0)

  8. #48
    Player
    Noodle's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Wren Myrmer
    World
    Balmung
    Main Class
    Culinarian Lv 50
    I loved Jumping Puzzles in GW2, and the smaller secret nooks/dungeons you could uncover by exploring. I don't think this type of content exactly absolutely needs to be in the game, but being able to turn the corner and discover some secret area or hard to reach view would be a really nice feature to have in FFXIV. Like another poster said, the world does seem flat and having some more vertical movement would be nice.
    (0)
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  9. #49
    Player
    Neralyte's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Benedicte Courcel
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Definintely enjoyed jumping puzzles in GW2 and really loved how they incorporated them into some of the main content so it didn't feel like just a random feature. I don't, however, feel that it would be a great thing to have in FFXIV as it suited the more arcade style of GW2. On that note though, I think any game that allows jumping should actually have some use for it aside from short-cutting a set of stairs. I personally don't want to see jumping puzzles in FFXIV, but I would like to see instances where it is required to access areas or avoid mechanics in fights (something like jumping off the main platform onto a side platform to avoid a charged attack).
    (0)

  10. #50
    Player
    RavenL's Avatar
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    Aug 2013
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    181
    Character
    S'mikomi Akane
    World
    Malboro
    Main Class
    Scholar Lv 90
    Unless they fixed their HORRIBLE jumping system jumping puzzles wouldn't really work that well. As it stands right now you need to start running to jump any distance. If you jumped and tried to move forward you stay in the same spot. I'm all for them though since I enjoyed them somewhat in GW2.
    (0)

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