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Thread: Jumping Puzzles

  1. #31
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    Ecks007's Avatar
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    Ecks Grimoirath
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    I remember the jumping puzzles in GW2, and to some extent even SWTOR (datacron collecting). There were some times where it was fun, and many many many other times when it was extremely frustrating and trying. Some of the ones in GW2 I just gave up on. The last one I did before I quit GW2 was after they had the Lost Coast event. God.. that damn jumping puzzle. I must have spent hours upon hours trying to get it right before I finally made it to the end with a few other people.

    I'd rather FATE grind than do jumping puzzles in FFXIV.
    (2)

  2. #32
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    Aaron_T's Avatar
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    Aaron Tee
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    I want more platforming and Chocob racing. And I want the Chocobos to actually be harder to steer
    and feel more realistic. (Even though they aren't real) But hopefully one day they can be
    we can just make a Chicken Ostrich Hybrid in a lab and....
    (0)

  3. #33
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    Tazytiggy's Avatar
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    Wonkybits Bismarck
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    Quote Originally Posted by Rhindas View Post
    Been playing Mario for, what, 25 years now maybe? Platforming is OK with me, so long as it's not ghetto platforming like that stupid ass mountain in FFXI in Attowah Chasm (AKA Falling With Style)!
    But that first time you made it up without falling off you know you danced/celebrated lol.
    (1)

  4. #34
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    Vieilocean's Avatar
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    Shanoa Vieilocean
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    Quote Originally Posted by Ecks007 View Post
    I remember the jumping puzzles in GW2, and to some extent even SWTOR (datacron collecting). There were some times where it was fun, and many many many other times when it was extremely frustrating and trying. Some of the ones in GW2 I just gave up on....
    I never have so much trouble for finish JP in GW2, perhaps the only one who I really risk to destroy my pc was the one hidden in the south of Malchor's Leap. The problem of the JP in GW2 is that at the beginning they were only an optional content without any advantage or special rewards and it was really good. Then, like you mention it, they became part of the farm of achievement points during this special events. I do not want that but, I suggest again, put JP in the "Treasure Hunts" for example that give some gils and some crafting materials (nothing special) they can put something like JP for make them different, instead of the same random fight.
    (0)

  5. #35
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    Teon's Avatar
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    Diamond Lex
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    We don't have mesmer's portals to exploit a jumping puzzle on this game like gw2junk.
    I don't surely miss it from when i left gw2 (and do all JP ingame available)
    So no thanks Luckly Yoshi doesn't want it too
    (0)

  6. #36
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    StarMarmot's Avatar
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    Dark Wind
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    Wouldn't be opposed to puzzles, but mainly would just like to see FFXIV make a bit more use of heights in general. The game is practically 2 dimensional.
    (1)

  7. #37
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    Dark-Saviour's Avatar
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    Dark Saviour
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    Carpenter Lv 80
    I like the idea of crypt-exploring and jumping around. That's why the Obsidian Sanctum (if they'd remove the PvP element) and the crypt in (I believe) Dredgehaunt were the two absolute best parts of GW2 to me and what I feel the game should have imitated throughout. That said, the OTHER jumping puzzles in GW2? Not so good. Both because they felt forced in and because the engine just really wasn't conducive to it (worsened by the actual design of them... If you're a Norn or Charr, you cannot fit on that platform. So rather than making it look reasonable for the puzzle, we'll just let you hover 2 feet away in the air...)

    For FFXIV, the movement engine feels so clunky, there's no way it'd work. If they want to revamp it entirely so it feels as tight as, say... Devil May Cry, I'd welcome it though. Then tear down the invisible walls, expand the borders of the zones, and the world will feel a lot less awkward.
    (0)

  8. #38
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    Karnyboy's Avatar
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    Sigmund Felsword
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    Quote Originally Posted by Catrim View Post
    Those insane, ceaseless jumping 'puzzles' are the reason I left GW2. Just not my thing.

    Devs did a pretty good job of putting in a jump in 2.0, but making it pretty much cosmetic only, keeping the antijumpers happy. This is probably the only compromise in the history of MMOs in which all parties are at least not flaming angry anymore. Let's not restart this war.
    I'd have to admit it may sound silly, but if I couldn't jump in this game that limitation alone would probably made me not re-sub after the first month.
    (0)

  9. #39
    Player
    Karnyboy's Avatar
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    Quote Originally Posted by Teon View Post
    We don't have mesmer's portals to exploit a jumping puzzle on this game like gw2junk.
    I don't surely miss it from when i left gw2 (and do all JP ingame available)
    So no thanks Luckly Yoshi doesn't want it too
    There doesn't have to be a pot of gold int he game as a reward at the end. A jumping puzzle to add variety and give it an achievement is enough for some people. It's enough for me too, I loved finding the jumping puzzles in GW2, I did everything I could to never look online for a solution or where they were located. Made it exciting.
    (0)

  10. #40
    Player
    Elisewin's Avatar
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    Elisewin Kobayashi
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    Quote Originally Posted by Karnyboy View Post
    There doesn't have to be a pot of gold int he game as a reward at the end. A jumping puzzle to add variety and give it an achievement is enough for some people. It's enough for me too, I loved finding the jumping puzzles in GW2, I did everything I could to never look online for a solution or where they were located. Made it exciting.
    Totally agree, everything add variety is a good thing.
    Btw, I found a platform-style jumping puzzle at the end of a Treasure Hunt a lot more challenging than a single and pointless fight.
    (0)

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