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  1. #33
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Seriously... we already had some of those Ideas tested in 1.x and it was awful.
    You do a long Dungeon and constantly wipe on last Boss, so all your efforts are for vain? No thanks! Restrictions in any way is always bad for FUN, because every single player is different. The lockout is better than in Coil because at least your Freinds can HELP you if needed. Still the abuse is a problem and RNG is even worse than in 1.x

    Here another suggestion:
    Loot as it is, but Bonus Loot when finishing the Dungeon.
    That Bonus Loot is exactly the one you wish for, and telling the System before with choosing when entering (can be done from a Gear Log: The next favorite one is? Its like playing BINGO). You should not get that Bonus every time, but DO NOT add RNG to it, just say with every COMPLETE run the % of gaining increases. Lets say every 10th win you will get the desired Loot for sure! Do not forget we have the 1 Loot each Week rule in there, so no one can gain all within one day. If you change the desired Loot, then the % should be reset, because anyway, you have to wait a week. Even when changing by mistake, I guess 10 runs isnt that hard to do. In Add, the % Does not Reset each Week, which means you can save up for next week when you were Lucky and gotten another piece. We have ~6 pieces, that alone means ~2 Months before completing only ONE Set of Gear. That sounds like a fair time for me!

    Edit: The Gear-Log may be a good Idea for a Bonus, when completed a GearSet - but thats another Story...
    (0)
    Last edited by Yukiko; 01-07-2014 at 05:30 PM.