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  1. #1
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    The best idea is still just to tokenize everything.

    Each boss drops a CT Token, last boss drops 2. For 5 tokens you can buy a "bag of goodies" from the excavation team. The bag may contain some mythology tomestones, or a piece of random gear, or some gil, or a minion or whatever.

    However that destroys the whole feeling of expectation on loot drops and that is most likely why it is not implemented.

    The 1 loot per week but unlimited tries design, as far as I can tell, seems to be keeping CT alive. Yes many people feel forced to run the place over and over, but it also means that I could get a party together reasonably fast even on Mondays. Back in WoW when they implemented the loot lockout where you only ever see one item "drop" from each boss per week (i.e. if it doesn't drop something you want, that's still the end of it for the week), I heard people were having difficulties getting a raid together on the day before reset. The CT design improves on that quite nicely.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #2
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Seriously... we already had some of those Ideas tested in 1.x and it was awful.
    You do a long Dungeon and constantly wipe on last Boss, so all your efforts are for vain? No thanks! Restrictions in any way is always bad for FUN, because every single player is different. The lockout is better than in Coil because at least your Freinds can HELP you if needed. Still the abuse is a problem and RNG is even worse than in 1.x

    Here another suggestion:
    Loot as it is, but Bonus Loot when finishing the Dungeon.
    That Bonus Loot is exactly the one you wish for, and telling the System before with choosing when entering (can be done from a Gear Log: The next favorite one is? Its like playing BINGO). You should not get that Bonus every time, but DO NOT add RNG to it, just say with every COMPLETE run the % of gaining increases. Lets say every 10th win you will get the desired Loot for sure! Do not forget we have the 1 Loot each Week rule in there, so no one can gain all within one day. If you change the desired Loot, then the % should be reset, because anyway, you have to wait a week. Even when changing by mistake, I guess 10 runs isnt that hard to do. In Add, the % Does not Reset each Week, which means you can save up for next week when you were Lucky and gotten another piece. We have ~6 pieces, that alone means ~2 Months before completing only ONE Set of Gear. That sounds like a fair time for me!

    Edit: The Gear-Log may be a good Idea for a Bonus, when completed a GearSet - but thats another Story...
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    Last edited by Yukiko; 01-07-2014 at 05:30 PM.