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  1. #17
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    Lockouts will continue for the lifespan of FFXIV, so get used to it.
    Indeed - We should all get used to XIV having a lack of content...what, you thought lockouts was there just for the hell of it and not to try to mask the fact it's to artificially extend content available? By the way, most MMOs with lockouts eases lockouts as more content comes out - they only put in lockouts on loot itself to try to keep content from being played out too quickly so players will have something to "strive" for.

    I'm pretty sure even you would get tired of an MMO where every bit of content and loot you wanted to do had a lockout attached to it, anyone in their right mind does unless, of course, they only play 2 hours every 5 days. Sooner or later, it's going to end up like this:

    - Log in
    - Do Content #1, obtain loot..Locked out for a week on gaining any other loot.
    - Rotate.
    - Do Content #2, obtain loot, locked out for a week on the content itself.
    - Rotate
    - Do content #3, obtain loot (or not), locked out for a week on even entering.
    - Rotate
    - Do content #4, obtain loot (or not), locked out for a week.

    Sooner or later, you'll be completely locked out of a lot of content unless you absolutely love leveling everything or rerunning storyline missions for fun or to help people as your daily roulette and beastmen dailies would have been done by now as well. What are you going to do for the rest of the week when you're locked out of everything? It's simply a way to gate content to keep it from being burnt through - Some developers openly admit it, others try to mask it just like developers these days try to mask Quest Grinding. You love this system as your replies make very clear, that's fine, but it's very clear it's only being done due to a lack of content.

    What you seemingly forgot (or never knew) is that CT's gear was the step from DL > Pre Coil, yet Coil has existed for 5 months which means SE gating CT gear is...more than obviously done to keep us busy for the next 3-6 months. Same with Primals, there were absolutely no reason to make the primals also have a 'lockout' when people cleared all of that along with HM dungeons and new dungeon on the first day or two.
    (2)
    Last edited by Tupsi; 12-25-2013 at 05:57 PM.