I believe someone has also came up with a similar idea and it just cannot work. There is just to much stuff that can and will go wrong. It sounds good on paper but if we actually had a system like this I doubt it would last very long. Wouldn't be fair to players if they helped beat a boss and they 90k and cannot get back on in time to try and lot on loot. How would you feel if you ran CT 15+ times and your after one piece of gear (cause that's the only point is to fill in).Say we had your system, Your running with your 7 FC mates and you 90k near the end. You are unable to make it and the piece you have been after finally drops, But guess what you can't get it cause you can't get back on would you be pissed?
The only true way to solve these issues is to remove the loot lockout and implement a higher more strict ilvl requirement. I mean come on ilvl50 for CT is way to low. I've been in a few runs where I'm wondering how the hell are we going to get pass the 3rd boss while at the 1st.
People are scared that Removing a lockout on ilvl80 gear would make ilvl70 craft/darklight gear obsolete they are also correct. But! For SE to solve this which its already to late SE should have put the ilvl requirement to ilvl69-70 for Crystal Tower. There is nothing SE can do to fix CT it's to late. Lets just hope SE learns from their mistakes and when we get future content they will use Feedback from customers and make them correct and stop using lockouts to justify their crappy work.
With the extra tomes from duty roulette people should have no issues with getting DL gear and with the economy going to crap most ilvl70 gear should be pretty cheap across all servers.
And has anyone actually tried to get a single piece of gear last week they needed? I did CT like 18xs and only to lose lot on the piece I was trying for after 10 runs. Gave up after another 8 runs and took a piece I didn't even need/want. Who cares if there are gear hogs? Someone is getting gear faster than me oh noes! People are more concerned with others and how they play than themselves. If someone exhaust content in the 1st week or 10 weeks why should others care cause someone is crying like a baby. But they don't need to keep putting lockouts on everything unless its the best gear you can obtain. If SE were to change the lockout to one piece per 72hrs or hell one per 48hrs that would help and maybe a lot of people wouldn't be so upset over it.
But that's my 2 cent.
Um I'm sorry but this game does not cater to casual players. I use to think that but the last few weeks I've been proven wrong. Look at housing you think causal FCs are going to get that kind of gil? You think casual players can gear up in ilvl90? Crystal Tower loot lockout is not helping the Casual Player it just puts a larger gap between Them and the Hardcore.
Loot Lockouts are perfectly fine so long as the gear is the best you can get in the game. And to clarify I should say Allagan/Relic. Those should have longer lockouts than lower ilvl gear. Crystal Tower lockout since its ilvl80 should have been 24hr/48hr/72hr but a whole week that's stupid....