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  1. #1
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    You might as well reduce all Darklight gear to 100 philo while you're at it... it just wont happen anytime in the near future.
    Why even compare DL? It was a means of giving everyone the gear after tons of requests in 1.0 to add a token system - The lockout for CT was clearly a design to extend the life of the content to keep people busy for the next 3-6 months, if there was more content you can guarantee it wouldn't "break" the itemization of the game as people would actually have more content and more ways to gear.

    DL Farming wasn't designed to keep people busy since there's nothing preventing you from obtaining any DL piece you want if you have the tomes for it, Aurania doesn't say: "Oh, you have gotten a Darklight Coslette of Aiming..you can't buy (Insert) for another week." I get what you were saying but those are two completely different situations
    (1)

  2. #2
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Tupsi View Post
    Why even compare DL? It was a means of giving everyone the gear after tons of requests in 1.0 to add a token system - The lockout for CT was clearly a design to extend the life of the content to keep people busy for the next 3-6 months, if there was more content you can guarantee it wouldn't "break" the itemization of the game as people would actually have more content and more ways to gear.

    DL Farming wasn't designed to keep people busy since there's nothing preventing you from obtaining any DL piece you want if you have the tomes for it, Aurania doesn't say: "Oh, you have gotten a Darklight Coslette of Aiming..you can't buy (Insert) for another week." I get what you were saying but those are two completely different situations
    Asking for the lockout to be removed is ridiculous and will not be done. FFXIV does not cater to hardcore gearhogs; it caters to casual play. One of the first primary reasons for this is the disparaging gap that is created between casual and hardcore players gear-wise. SE stated their primary way of dealing with this is mitigation of end-game loot acquisition. Do not expect them to reverse their stance on this.

    If you have a major issue with lockouts, then you can deal with it or leave. Lockouts will continue for the lifespan of FFXIV, so get used to it. They will ease as content progresses, but there will always be lockouts / restrictions on obtaining the top few tiers of gear. So, to get back on topic, to resolve this issue, see my post above regarding post-completion loot drops.
    (3)
    Last edited by Sinth; 12-25-2013 at 07:35 AM. Reason: typos

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    Lockouts will continue for the lifespan of FFXIV, so get used to it.
    Indeed - We should all get used to XIV having a lack of content...what, you thought lockouts was there just for the hell of it and not to try to mask the fact it's to artificially extend content available? By the way, most MMOs with lockouts eases lockouts as more content comes out - they only put in lockouts on loot itself to try to keep content from being played out too quickly so players will have something to "strive" for.

    I'm pretty sure even you would get tired of an MMO where every bit of content and loot you wanted to do had a lockout attached to it, anyone in their right mind does unless, of course, they only play 2 hours every 5 days. Sooner or later, it's going to end up like this:

    - Log in
    - Do Content #1, obtain loot..Locked out for a week on gaining any other loot.
    - Rotate.
    - Do Content #2, obtain loot, locked out for a week on the content itself.
    - Rotate
    - Do content #3, obtain loot (or not), locked out for a week on even entering.
    - Rotate
    - Do content #4, obtain loot (or not), locked out for a week.

    Sooner or later, you'll be completely locked out of a lot of content unless you absolutely love leveling everything or rerunning storyline missions for fun or to help people as your daily roulette and beastmen dailies would have been done by now as well. What are you going to do for the rest of the week when you're locked out of everything? It's simply a way to gate content to keep it from being burnt through - Some developers openly admit it, others try to mask it just like developers these days try to mask Quest Grinding. You love this system as your replies make very clear, that's fine, but it's very clear it's only being done due to a lack of content.

    What you seemingly forgot (or never knew) is that CT's gear was the step from DL > Pre Coil, yet Coil has existed for 5 months which means SE gating CT gear is...more than obviously done to keep us busy for the next 3-6 months. Same with Primals, there were absolutely no reason to make the primals also have a 'lockout' when people cleared all of that along with HM dungeons and new dungeon on the first day or two.
    (2)
    Last edited by Tupsi; 12-25-2013 at 05:57 PM.