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  1. #1
    Player Sinth's Avatar
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    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    How to solve these situations:

    1. No chests spawn until the final boss is downed. Then all chests appear in a horde of loot.
    2. Players can vote to concede. A successful vote to concede returns all players to the start of the dungeon and spawns chests for bosses that were downed during the raid. The starting area is walled off.
    3. When time limit expires, all players are immediately returned to beginning of instance (which is walled off) and all loot chests from downed bosses appear. Ample time is given to loot chests before the raid is booted from the instance.

    PROBLEM SOLVED
    (5)

  2. #2
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    How to solve these situations:
    PROBLEM SOLVED
    Get rid of loot lockout - Problem solved lol. Don't need to get rid of chests after bosses prior to the final boss, just get rid of the lockout.
    (2)

  3. #3
    Player Sinth's Avatar
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    Sep 2013
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    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Tupsi View Post
    Get rid of loot lockout - Problem solved lol. Don't need to get rid of chests after bosses prior to the final boss, just get rid of the lockout.
    Removing the lockout is unreasonable and would break the current gearing system as SE intends it. You might as well reduce all Darklight gear to 100 philo while you're at it... it just wont happen anytime in the near future.
    (2)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    You might as well reduce all Darklight gear to 100 philo while you're at it... it just wont happen anytime in the near future.
    Why even compare DL? It was a means of giving everyone the gear after tons of requests in 1.0 to add a token system - The lockout for CT was clearly a design to extend the life of the content to keep people busy for the next 3-6 months, if there was more content you can guarantee it wouldn't "break" the itemization of the game as people would actually have more content and more ways to gear.

    DL Farming wasn't designed to keep people busy since there's nothing preventing you from obtaining any DL piece you want if you have the tomes for it, Aurania doesn't say: "Oh, you have gotten a Darklight Coslette of Aiming..you can't buy (Insert) for another week." I get what you were saying but those are two completely different situations
    (1)

  5. #5
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Tupsi View Post
    Why even compare DL? It was a means of giving everyone the gear after tons of requests in 1.0 to add a token system - The lockout for CT was clearly a design to extend the life of the content to keep people busy for the next 3-6 months, if there was more content you can guarantee it wouldn't "break" the itemization of the game as people would actually have more content and more ways to gear.

    DL Farming wasn't designed to keep people busy since there's nothing preventing you from obtaining any DL piece you want if you have the tomes for it, Aurania doesn't say: "Oh, you have gotten a Darklight Coslette of Aiming..you can't buy (Insert) for another week." I get what you were saying but those are two completely different situations
    Asking for the lockout to be removed is ridiculous and will not be done. FFXIV does not cater to hardcore gearhogs; it caters to casual play. One of the first primary reasons for this is the disparaging gap that is created between casual and hardcore players gear-wise. SE stated their primary way of dealing with this is mitigation of end-game loot acquisition. Do not expect them to reverse their stance on this.

    If you have a major issue with lockouts, then you can deal with it or leave. Lockouts will continue for the lifespan of FFXIV, so get used to it. They will ease as content progresses, but there will always be lockouts / restrictions on obtaining the top few tiers of gear. So, to get back on topic, to resolve this issue, see my post above regarding post-completion loot drops.
    (3)
    Last edited by Sinth; 12-25-2013 at 07:35 AM. Reason: typos

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sinth View Post
    Lockouts will continue for the lifespan of FFXIV, so get used to it.
    Indeed - We should all get used to XIV having a lack of content...what, you thought lockouts was there just for the hell of it and not to try to mask the fact it's to artificially extend content available? By the way, most MMOs with lockouts eases lockouts as more content comes out - they only put in lockouts on loot itself to try to keep content from being played out too quickly so players will have something to "strive" for.

    I'm pretty sure even you would get tired of an MMO where every bit of content and loot you wanted to do had a lockout attached to it, anyone in their right mind does unless, of course, they only play 2 hours every 5 days. Sooner or later, it's going to end up like this:

    - Log in
    - Do Content #1, obtain loot..Locked out for a week on gaining any other loot.
    - Rotate.
    - Do Content #2, obtain loot, locked out for a week on the content itself.
    - Rotate
    - Do content #3, obtain loot (or not), locked out for a week on even entering.
    - Rotate
    - Do content #4, obtain loot (or not), locked out for a week.

    Sooner or later, you'll be completely locked out of a lot of content unless you absolutely love leveling everything or rerunning storyline missions for fun or to help people as your daily roulette and beastmen dailies would have been done by now as well. What are you going to do for the rest of the week when you're locked out of everything? It's simply a way to gate content to keep it from being burnt through - Some developers openly admit it, others try to mask it just like developers these days try to mask Quest Grinding. You love this system as your replies make very clear, that's fine, but it's very clear it's only being done due to a lack of content.

    What you seemingly forgot (or never knew) is that CT's gear was the step from DL > Pre Coil, yet Coil has existed for 5 months which means SE gating CT gear is...more than obviously done to keep us busy for the next 3-6 months. Same with Primals, there were absolutely no reason to make the primals also have a 'lockout' when people cleared all of that along with HM dungeons and new dungeon on the first day or two.
    (2)
    Last edited by Tupsi; 12-25-2013 at 05:57 PM.

  7. #7
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sinth View Post
    How to solve these situations:

    1. No chests spawn until the final boss is downed. Then all chests appear in a horde of loot.
    2. Players can vote to concede. A successful vote to concede returns all players to the start of the dungeon and spawns chests for bosses that were downed during the raid. The starting area is walled off.
    3. When time limit expires, all players are immediately returned to beginning of instance (which is walled off) and all loot chests from downed bosses appear. Ample time is given to loot chests before the raid is booted from the instance.

    PROBLEM SOLVED
    I believe someone has also came up with a similar idea and it just cannot work. There is just to much stuff that can and will go wrong. It sounds good on paper but if we actually had a system like this I doubt it would last very long. Wouldn't be fair to players if they helped beat a boss and they 90k and cannot get back on in time to try and lot on loot. How would you feel if you ran CT 15+ times and your after one piece of gear (cause that's the only point is to fill in).Say we had your system, Your running with your 7 FC mates and you 90k near the end. You are unable to make it and the piece you have been after finally drops, But guess what you can't get it cause you can't get back on would you be pissed?

    The only true way to solve these issues is to remove the loot lockout and implement a higher more strict ilvl requirement. I mean come on ilvl50 for CT is way to low. I've been in a few runs where I'm wondering how the hell are we going to get pass the 3rd boss while at the 1st.


    People are scared that Removing a lockout on ilvl80 gear would make ilvl70 craft/darklight gear obsolete they are also correct. But! For SE to solve this which its already to late SE should have put the ilvl requirement to ilvl69-70 for Crystal Tower. There is nothing SE can do to fix CT it's to late. Lets just hope SE learns from their mistakes and when we get future content they will use Feedback from customers and make them correct and stop using lockouts to justify their crappy work.

    With the extra tomes from duty roulette people should have no issues with getting DL gear and with the economy going to crap most ilvl70 gear should be pretty cheap across all servers.

    And has anyone actually tried to get a single piece of gear last week they needed? I did CT like 18xs and only to lose lot on the piece I was trying for after 10 runs. Gave up after another 8 runs and took a piece I didn't even need/want. Who cares if there are gear hogs? Someone is getting gear faster than me oh noes! People are more concerned with others and how they play than themselves. If someone exhaust content in the 1st week or 10 weeks why should others care cause someone is crying like a baby. But they don't need to keep putting lockouts on everything unless its the best gear you can obtain. If SE were to change the lockout to one piece per 72hrs or hell one per 48hrs that would help and maybe a lot of people wouldn't be so upset over it.

    But that's my 2 cent.

    Quote Originally Posted by Sinth View Post
    Asking for the lockout to be removed is ridiculous and will not be done. FFXIV does not cater to hardcore gearhogs; it caters to casual play. One of the first primary reasons for this is the disparaging gap that is created between casual and hardcore players gear-wise. SE stated their primary way of dealing with this is mitigation of end-game loot acquisition. Do not expect them to reverse their stance on this.

    If you have a major issue with lockouts, then you can deal with it or leave. Lockouts will continue for the lifespan of FFXIV, so get used to it. They will ease as content progresses, but there will always be lockouts / restrictions on obtaining the top few tiers of gear. So, to get back on topic, to resolve this issue, see my post above regarding post-completion loot drops.
    Um I'm sorry but this game does not cater to casual players. I use to think that but the last few weeks I've been proven wrong. Look at housing you think causal FCs are going to get that kind of gil? You think casual players can gear up in ilvl90? Crystal Tower loot lockout is not helping the Casual Player it just puts a larger gap between Them and the Hardcore.

    Loot Lockouts are perfectly fine so long as the gear is the best you can get in the game. And to clarify I should say Allagan/Relic. Those should have longer lockouts than lower ilvl gear. Crystal Tower lockout since its ilvl80 should have been 24hr/48hr/72hr but a whole week that's stupid....
    (1)
    Last edited by Arkista; 12-25-2013 at 05:09 PM.